extendedscripts-v1.14.jar
Curse Maven Snippet
What's new
- Fixed attributes not working in multiplayer.
- Remade core attributes to be easier to manage. Now, all core attributes belong to a group. Each group can be modified or removed separately so when you add a core attribute, you know why it is there. This will make adding temporary attribute buffs far easier.
- Added integration with Baubles. You can now use setBaubleType to allow a scripted item to be a Bauble. Additionally, all Baubles with attributes will be counted when equipped.
- Added custom attribute slots. If there are any slots from other mods that you want to contribute to your attribute slots, you can now add them with this feature so long as the slot is stored in the player's NBT. See the mod config and/or /veil attribute slot to add them.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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