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Explosive Enhancement: Reforged

Make the explosions look cooler. Now for (Neo)Forge.
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Explosive Enhancement 1.2.0 NeoForge [1.21.1]

File nameexplosiveenhancement-neoforge-1.21.1-1.2.0.jar
Uploader
xylonityxylonity
Uploaded
Sep 24, 2026
Downloads
17.0K
Size
94.0 KB
Mod Loaders
NeoForge
File ID
8965905
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:explosive-enhancement-reforged-1036246:8965905"

Learn more about Curse Maven

What's new

- Added an ingame config screen for neoforge (the mod "configured" automatically creates a config screen for the forge version)
- Added config options to change the size, duration and opacity of the explosion effects
- Added a config option to blacklist entities (like creepers), so their explosions are ignored and keep the vanilla particles
- Config changes are now applied without restarting the game
- Particles can now be spawned properly via ingame commands, specifying a certain size for some values, for example: /particle explosiveenhancement:fireball{scale:4} ~ ~ ~
- Fixed a crash with explosions of radius 0, like the ones from Iron's Spells 'n Spellbooks or Goety
- Explosions with a radius of 0 now keep their vanilla particles
- Only the vanilla explosion particles are replaced now, instead of cancelling the rest of the explosion, which stopped blocks from being destroyed and fire from spreading when other mods (like TaCZ) finalized their own explosions

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