Introduction
Explorercraft is an adventure and exploration based mod, if the name didn't already give it away! This mod is specifically focused on creating and encouraging those aspects of Minecraft by enhancing vanilla content and adding in new varied content as you traverse your worlds!
Expansions
Overview
- New World Gen (Biomes, Ores, Structures)
- New Blocks (Building, Decoration, Custom and Unique Themed)
- New Items (Tools, Weapons, Food, Rare Items, Custom and Unique Themed)
- New Mobs
Frequently Asked Questions:
- Does this mod work with Biome's O Plenty, Other worldgen Mods, etc?: It should do! Depends on the mod and how or what they do with biomes, mine are registered in the standard forge way!
- Will the Infection Expansion be coming to 1.12.2?: Unfortunately no, Minecraft is forever evolving for the better! I'd rather invest the time making new content and playing on the latest features than spending it back-porting to 1.12.
- Why the final 1.16.5 version?: With 1.17 out and 1.18 around the corner and the teaser for 1.19, it seem quite a lot of my mods items have been or will be added in some shape or form to the game! Which is fantastic! but made me reflect on the direction I wanted to the mod in the future, as well as prep for modding into 1.18! So the mod isn't going anywhere!
SPOILERS: For those who don't like adventure and exploration! *Pictures show older artwork on mod items/textures **Not fully representative of what is added into the game, much much more is added!
World Generation:
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- 4 new biomes
- 3 new rock types
- 3 new ores
- 6 new trees
- Rice Paddies
- Underwater plants
- New Structures and Dungeons
Decoration Blocks:
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- Each rock type has around 7 decoration blocks, can you discover the recipes for all of them?
- All Trees have full decoration options available to them!
- Stairs, Slabs, Walls, Fences, Doors for all woods/rocks
- Potted Plants
- Tatami Mats
- Custom Banners
- More to come later! :)
New Items and Mobs:
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- Tools and armour for all ores
- Special rare treat, which can only be found in chests that generate in the world
- New food items
- New Mob drops
- New NPC Mob
- Custom Themed Items
- More to come later!
Bugs, Updates & Feedback
Any bugs, problems and feedback on the mod is very welcome, especially on the pacing/flow of the exploration related items, as well as texture and artistic feedback too! Ideally, if you can use the Issue tracker on this page, that'd be fantastic but it can also be done in the comment section below or come join the Discord and post in the relevant sections!
DISCLAIMER
Anyone is free to use my mod in a modpack or to make youtube content, review on a website, etc but all I require is for you to link the downloads back to this page or the relevant file version downloads page! If you do make a mod review or play any youtube series with Explorercraft, please post it in the discord! I love checking out all the videos!
how do you mine ruby, amethyst, and jade? i tried every type of pickaxe but none of them worked. it mined very slowly then didnt drop
looks cool. what mod loader?
excuse me but do enderghast if will get to 1.16.5 will you make him spawnable to other end related mods like better end ?
In reply to alexandru20111:
Unfortunately not, if I get time before 1.18, I might add it to 1.17.1 version and its not quite as straight forward for me to work with other mods like better end, if you can help me find an example on how to do it or ask those other mods the best way to interact with them, it would certainly reduce the amount of research and development on my side! As its not much of a priority, whenI have so much of the mod still not updated :)
please 1.17.1
In reply to kokos12312334:
Working on it!
In reply to kokos12312334:
Hey, I managed to release a 1.17.1 update today! Has most of the 1.16.5 update apart from structures and mobs, which will be coming soon! Please check it out!
No enderghast for 1.16.5 :(
Btw amazing mod
In reply to alexandru20111:
<3
In reply to Zathrox999:
Wonder curious will the mobs like wizard and enderreeper will have spawn eggs and they will spawn naturally
And Wonder do the infection mobs and the enderghast will be added to the 1.16.5 aswell or nope
In reply to alexandru20111:
The wizard will spawn in the wizard tower, unfortunately the endereeper wont, never got around to figuring out spawneggs and proper mob spawning conditions for 1.16.5. No other content for now, if I do, it'll be in 1.17.1.
hello I found something weird about enderreeper he runs very fast wonder in the next update he will be fully implemented along with other mobs aswell and maybe compatible spawning on end mods with the enderreeper and ender ghast since I would love to see this happening and finding them in better end ,endergetic,outer end or byg end biomes
excuse me sorry but I saw that the basalt got readed back so that means will not conflict with the vanilla basalt also wonder do enderghasts do spawn in the outer islands aswell or only they will spawn in the central island where the dragon is
In reply to freddhieri:
My basalt spawns in the overworld, vanilla in nether. Enderghasts will spawn everywhere but really rarely but not in 1.16.5 yet
please consider adding 1.16.4 compat when the port is finalized, would love to add this to my modpack :D
In reply to bstylia14:
Sorry I'm not sure what mod you're on about, could you clarify more please? more than happy to consider many things if its beneficial :)
In reply to Zathrox999:
The explorecraft mod? It is compatible with 1.16.5 version, but many modpacks such as mine is still in 1.16.4 due to large amount of mods not being updated. Would be nice if you can port it pack.
In reply to bstylia14:
Ooooh I see now, yeah I can try, have you tried it? I heard that most mods created from 1.16.3 and above should in general be compatible? but I can look at it once im done :)
How many pixels does each block have in the mod?
In reply to AvengingStorm17:
The same as vanilla minecraft? 32? if I remember correctly.