Exploding-Nether-Ores-Reforged-1.21.1-2.1.0.jar
Curse Maven Snippet
What's new
2.1.0 is a feature and bug-fix release focused on Nether ore compatibility, hazard behavior, translations, and the addtion a new tool!
HIGHLIGHTS
- Added a fallback Nether Quartz Pickaxe adapted from Applied Energistics 2.
- Ported the original 1.12 translations for five locales.
- Added complete c:ore_rates/*, c:ores_in_ground/*, and per-ore tags.
- Added 7 automated GameTests covering hazards, drops, tags, Ancient Debris, and AE2 behavior.
NETHER QUARTZ PICKAXE
- Added a the Nether Quartz Pickaxe using the 1.21.1 Applied Energistics 2 model, texture, and recipe. Credit: Applied Energistics 2, LGPL-3.0.
- Registered only when AE2 is not installed. With AE2 present, AE2's own pickaxe is used and the fallback recipe is disabled, so there is no duplicate item.
- Mining with the fallback pickaxe or ae2:nether_quartz_pickaxe halves the explosion chance and Zombified Piglin anger radius.
- Added to minecraft:pickaxes and c:tools/mining_tool when available.
NETHER ORE HAZARDS
- Silk Touch disables explosion priming and Piglin anger, and defuses an already primed ore.
- Only real survival players trigger hazards. Machines and fake players, Creative players, and Spectator players do not.
- Peaceful clears this mod's Piglin anger and defuses any armed ores.
- Normal and Hard allow chain reactions; Easy does not.
- Unstable drops are now dedicated unstable_<ore> items. They cannot be placed, used in ore-processing recipes, or matched by c:ores/* tags.
ORE GENERATION AND COMPATIBILITY
- Nether ores target c:netherracks and generate through c:is_nether, so modded Nether biomes and netherrack variants work without hard dependencies.
- Modded Nether ores are gated by installed mods and common tags. Other mods can opt in with tags such as c:ores/<material>, c:raw_materials/<material>, c:gems/<material>, and c:dusts/<material>.
- Added c:ores_in_ground/stone, c:ores_in_ground/deepslate, and c:ores_in_ground/netherrack tags.
- Added c:ore_rates/dense for copper, lapis, and redstone; c:ore_rates/singular for all other ores.
- Drop tables prefer raw materials, ingots, gems, and dusts as appropriate, with aliases such as peridot for green sapphire, yellorium for yellorite, and saltpeter for niter.
- Vanilla-material ores match vanilla drop counts, including the Fortune bonus.
- Ancient Debris variants now match vanilla hardness, blast resistance, diamond-pickaxe requirement, sound, and map color. They drop netherite scrap and can be smelted or blasted from Silk Touch.
- Worldgen remains data-driven and can be overridden by datapacks.
RECIPES
- Added smelting and blasting recipes for Silk-Touched vanilla-material ores: iron, gold, copper, quartz, and netherite scrap.
- Modded-material ores continue to use the installed mod's own processing recipes.
TRANSLATIONS
- Ported English (UK), Korean, Brazilian Portuguese, Russian, and Simplified Chinese from the original 1.12 language files.
- Ores added after 1.12 fall back to English until translated.
FIXES
- Fixed optional pickaxe tag entries so they do not reference a missing item when AE2 is installed.
- Fixed ore generation gates and drops for several modded ores.
- Fixed unstable drops being usable as normal ore items.
- Fixed hazards triggering from automation, Creative, or Spectator players.
- Fixed Piglin anger cleanup so only anger caused by this mod is cleared.
- Fixed missing Ancient Debris parity and cooking recipes.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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