File Details
Expert Mode 1.18.2 v0.4
- R
- Sep 26, 2022
- 96.31 KB
- 106
- 1.18.2
File Name
Expert Mode 1.18.2 v0.4.jar
Supported Versions
- 1.18.2
Fixed bad clamp with exploding mobs.
Fixed recipe for extinguish potions.
Removed explosion debug chat messages.
Updated /expertmode command to no longer include enable/disable for the mod overall (This was a non functioning feature just used for testing).
Command /expertmode no longer requires the settings keyword to change settings, they are typed out directly after the command now.
Added reset option to /expertmode command to reset all world settings to the config file settings
Reduced bleeding effect to 6 seconds.
Added curse of avarice, any gold ingot or block stacks will be consumed upon pickup repairing armor for an amount.
Added curse of chorus, teleport the player (20% chance) if they take half a heart of damage or greater.
Added curse of darkness, adds a vignette around the screen and applies blindness (30% chance) if taking half heart of damage or greater.
Added curse of detonation, the entity wearing the armor explodes on death.
New cursed books can be purchased in villager trades.
Added buffedMonsters:
Guardians now remove 10% of the players air supply when they attack the player, can be negated with respiration.
Elder Guardians now remove 2 seconds of the players air supply when they attack the player, can be negated with respiration.
Added healthierMonsters:
A configurable option to add a multiplier to increase monster health, max of 2x. (Note: This can affect mobs from other mods so beware!)
Added environmentalEffects:
Freezing damage is doubled and effects are added as health lowers.
Drowning damage is doubled.
Suffocation damage is doubled.
Implemented harder nights effect, when monsters spawn at night they will spawn with protection and strength for the length of the night.
Reworked explosion damage to be a multiplier now instead of exponential, this creates much more survivable but still very dangerous explosions.

