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Experience Level Overload

Granting "Experience Levels" more usage, gain more strength, speed, and even extra abilities (based on game attributes) based on your current experience level.
Experience Level Overload #1.png

Experience Level Overload #1.png

Description

Your stats change based on your current experience level, up to level 100 (after level 100, your stats will no longer increase). If your experience level decreases (due to death, enchanting, anvils, etc.), your stats will decrease as well. All coded stats are based on Minecraft’s vanilla attributes, which you are likely familiar with. Below is the full table of all affected attributes, including their values and scaling information.

Attribute Default Max (100 EXP) Per Level Scaling
Health 20 40 0.20 Increasing
Armor 0 12 0.12 Increasing
Armor Toughness 0 8 0.08 Increasing
Attack Damage 0 20 (+1) 0.20 Increasing
Attack Speed 4 6.4 0.024 Increasing
Sweeping Damage Ratio 0 0.25 0.0025 Increasing
Block Break Speed 1 2 0.01 Increasing
Block Interaction Range 4.5 5.5 0.01 Increasing
Entity Interaction Range 3 4 0.01 Increasing
Burning Time 1 0 -0.01 Decreasing
Oxygen Bonus 0 2.5 0.025 Increasing
Safe Fall Distance 3 5 0.02 Increasing
Fall Damage Multiplier 1 0.75 -0.0025 Decreasing
Movement Speed 0.1 0.2 0.001 Increasing
Jump Strength 0.42 0.64 0.0022 Increasing
Knockback Resistance 0 0.6 0.006 Increasing
Explosive Knockback Resistance 0 0.5 0.005 Increasing
Luck 0 64 0.064 Increasing

Command list:

/ELO stats = gives you all the bonus values based on your current experience level and your current attribute values (counting everything).

/ELO toggle = turns on/off all bonus attributes, this option is global and not per world.

This mod may cause issues with other mods that interact with player attributes. However, it is implemented using bonus modifiers, meaning base attribute values are not changed.

The Experience Level Overload Team

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