6.0 Beacon Radius and New Xp Drain Rate Metric
Curse Maven Snippet
What's new
Changelog
- Beacon "radius", or rather half the side length that makes up the square of a beacon's useful area, is configurable per beacon level
- Effect amplitude is now a minimum of 1, but will still be treated as 0 when applicable for xp drain. This way xp doesn't drain when your xp is low, but you still get a baseline effect.
- xp drain rate is no longer an arbitrary multiplier. xp drain rate is measured in xp points removed per amplitude level
- update README so there's no more HTML formatting issues from curseforge
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