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Expensive Zombies

This mod improves Zombies and the interaction with them in the vanilla world!
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expensivezombies-1.0.jar

File nameexpensivezombies-1.0.jar
Uploader
skalajonsonskalajonson
Uploaded
Aug 31, 2026
Downloads
6
Size
268.2 KB
Mod Loaders
Forge
File ID
8779053
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:expensive-zombies-1676574:8779053")

Learn more about Curse Maven

What's new

[+] Added Whistle: Attracts zombies within a 32‑block radius, no cooldown.
[+] Added TNT Arrow: Can be crafted using TNT and an Arrow. Zombies will aggro on whoever fired this arrow.

Mechanics:

[Zombie Break Block] Zombies gradually break blocks (e.g., stone > cobblestone > gravel > air) (Configurable)
[Zombie Chat React] Zombies react to chat messages within a 32‑block radius and start attacking the player.
[Zombie's Only] You can disable the spawning of other mobs, including modded ones, via config - just list them, or disable existing mobs in the config!
[Zombie's Panic] At low HP, zombies have a chance (configurable) to flee from you and call for help from other zombies within a 20-block radius.
[Zombie Enhanced] Zombies are strengthened - they have more HP and deal more damage. (Configurable too!)
[Zombie Night Mode] Zombies are stronger in the dark: their detection radius increases to 64 blocks, and they move faster. Near light sources, they start to slow down.
[Zombie Attract] Zombies react to light sources and will walk toward them - similarly to the whistle or chat.
[Sneaking] While sneaking, zombies will notice you less. If you're wearing a zombie head, they'll only spot you at close range or if you attack another zombie.

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