TG: https://t.me/WSBuild
Please, if you are a blogger with any kind of audience, make a video about this mod. It would help me a lot. And you can also drop a link to the video in the comments (if you can).
Support the coder: https://www.donationalerts.com/r/z00bastick
Expanded Trims is one mod from the expanded line that will enhance vanilla templates by adding unique effects to each template. Put on your armor, take a brush, go look for patterns to improve your armor with patterns!
How does the mod work?
It is necessary to apply two IDENTICAL patterns to the armor elements in order to get minimal effects. the maximum potential of the templates is revealed if all the armor is in one form of templates.
Description of trims effects (last release version):
Coast:
Effect with 2-3 patterns: underwater breathing
Effect with 4 patterns: dolphin grace and strength
Dune:
Effect with 2-3 templates: gives invisibility
Effect at 4 patterns: increases level 1 speed and gives everyone a weakness in 4 blocks
Eye:
Effect with 2-3 templates: gives night vision
Effect at 4 patterns: Cancels a blow that is lethal
Host:
Effect with 2-3 templates: if there is a friendly mob nearby, it imposes regeneration on its owner
Effect for 4 patterns: village hero
Raiser:
Effect with 2-3 templates: running around the world you have only 1%, does not depend on speed, get a precious resource(from coal to diamond)
Effect with 4 templates: running around the world you have at least 1%, speed dependent, get a precious resource (from coal to neserite)
Rib:
Effect at 2-3 templates: after hitting a creature, imposes a slowdown on it
Effect at 4 patterns: after hitting a creature, it imposes a slowdown on the creature and also gives the player speed
Sentry:
Effect with 2-3 templates: when taking damage, it casts 2 additional hearts that appear before taking damage
Effect at 4 templates: on receiving damage, casts 4 additional hearts that appear before taking damage
Shaper:
Effect with 2-3 templates: from the building material in the second hand are given buffs. stone - night vision. wood - fast wood chopping.
Effect with 4 templates: nonzero bricks - fire resistance, purple - smooth fall, wax copper block - resistance.
Silence:
Effect with 2-3 templates: invisibility, speed
Effect with 4 templates: mobs do not aggro until you hit them
Snout:
Effect with 2-3 templates: each meal adds +4 to satiety
Effect at 4 templates: Pyglians and Hoglins no longer aggro
Spire:
Effect with 2-3 templates: after falling for 1 second, imposes a smooth fall if no elites are worn
Effect at 4 templates: imposes jumping ability, flight for 3 seconds
Tide:
Effect at 2-3 templates: bottles of water replenishes hunger
Effect with 4 templates: if there is water within 5 blocks, it restores hunger and first level regeneration
Vex:
Effect with 2-3 templates: when the bearer is hit, the attacker gets: slowdown, glow with low chance. When the bearer is hit, the victim gets: slowing, glow
Effect at 4 templates: when the bearer is hit, the attacker gains: glow, word faling, darkness, poison, weakness, hunger, slowing, instant damage, blindness. When the bearer is hit, the victim gets gloving, word phaling, darkness, poison, weakness, hunger, slowing, instant damage, blindness - at medium chance
Ward:
Effect with 2-3 templates: when taking damage, the resistance effect is applied and makes a scary sound to all players within a radius of 50 blocks (cd 60 sec)
Effect with 4 patterns: every 4 seconds, monsters with gagged mobs take 6 units of damage
Wayfinder:
Effect with 2-3 templates: speed of level 1, after taking damage, speed increases to level 3
Effect at 4 patterns: resistance to slowing and level 2 speed, increases speed to level 5 after taking damage
Wild:
Effect with 2-3 templates: you get bounciness
Effect at 4 templates: immune to poisoning and slowing
Your WSBTeam :3