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Expanded Game Configurations/Options

Tweak combat and survival and play with any mods! Customize armor scaling, mob health/damage by dimension, %-based ticking damage/healing, XP rates, durability, wandering trader spawns, sharpness, resistance, all from config.

Expanded Game/Option Configurations

WIP will be expanding this mod alot.
With this mod you can tweak basically everything from a single config file, no datapacks or extra mods needed.
Works with all mods!

What You Can Change

Damage & Healing
  • Turn damage types (drowning, fire, lava, poison, wither, void, starvation) into a percentage of max health per tick instead of flat values that seem pointless with extra health.
  • Same idea for healing: regen, potions, Regeneration effect, etc. as a percentage of max health.
  • Option to apply damage/healing scaling to all entities or just players. (Starvation stays player-only.)
Armor
  • Adjust how armor reduces damage: max effective armor, protection divider, and max damage reduction.
  • Lets you tune armor from “barely helps” to “almost immune” without changing any armor values.
Resistance Effect
  • Set damage reduction per level for Resistance I–IV.
  • Tweaks both potions and beacons.
Experience & Durability
  • Global XP multiplier (e.g. 2× XP).
  • Global durability multiplier (e.g. tools last 2× longer).
Mob Scaling
  • Global multipliers for mob health and damage.
  • Dimension-based scaling: Overworld, Nether, and End each get their own health and damage multipliers.
  • Support for custom dimensions via a simple list in the config.
Sharpness
  • Use percentage damage per level instead of vanilla’s flat bonus (e.g. 10% per level so Sharpness III = +30%).
Wandering Trader
  • Multiplier for how often wandering traders spawn.
  • Lower values = more frequent spawns, higher values = less frequent.

Join the discord if you have any questions or need to report something https://discord.gg/SFa7KXTjee

The Expanded Game Configurations/Options Team

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