Have you ever wanted to store your experience levels for safety purposes? Or maybe you just want to trade with a friend? Well you can do just that with the Exp-Translation mod! Bottle up your exp with the Exp Translator Table and you'll be all set!
Exp Translator Table - The main component needed for the mod
Empty Vials - This is where you put the experience
Large Exp Vial - For more compact storage! (Removed in 1.2.0+)
Many Exp Vials - Of course you can undo the effect if needed (Removed in 1.2.0+)
- Have at least some experience, an empty vial, and an Exp Translator Table
- Right-click the empty vial on the table to store it
- To empty the vial, right click the filled vial on the table to regain exp
Changelog:
v.1.2.0
* Updated - 1.12.2
* Changed - Experience is now stored with actual experience value instead of by levels
- Helps keep the mod balanced with Vanilla gameplay
- You now store all of your exp you have when used
* Fixed - You can cheat the system by transferring levels quickly
* Fixed - You can only craft Empty Vials with wooden oak slabs
* Fixed - You can only craft the ExpTranslator with oak logs / white wool
* Fixed - Textures aren't centered
* Fixed - mcmod logo
* Removed - Bulk Vials
* Removed - ExpTranslation creative tab
v1.1.0
* Updated - 1.9.4
v1.0.0
*Main Release
Well, put empirical values into the vial at the level 7 level and use it again for me, somehow it has reached level 77. Besides, if I do the same thing at about 55 levels, it will be about level 365. There is no change in the numerical value after that, is not there any calculation mistaking when putting the first experience value into the vial?
Would you consider allowing glass bottles to be used instead of a separate vial item, and retexturing filled vials to match the shape of the glass bottles?
Would you be able to make this available for 1.10.2? If not it's fine, nice mod!
In reply to clearprime:
While there are no plans for now, I'll keep it as an idea for when I have more time this summer! Thank you :)
Is there a way to control how many levels I want to extract from a bottle of xp?
In reply to TheInternetGuy:
Could you set it to instead use a certain number of XP points rather than levels? That would be much more accurate than using levels.
In reply to xorbah:
In reply to gruntpie224:
I really like the idea, the look on the other hand... Lets just say that it wouldn't fit in to our Sphax resource pack server. I've looked at the assets and I don't think this is something I could change on my own, any chance of getting an incarnation of your mod that uses a cauldron with the enchantment table's visual runes effect on it?
Also, not that I don't like your bottles, but why not use the in game assets for empties and full bottles(bottles'o'enchanting).
I like the idea of using my own assets rather than copying the original game's textures for two main reasons. 1. It doesn't confuse the player on what's what and 2. It adds my own uniqueness to it. By all means you can create a resource pack for it, go right ahead but I am sorry to displease you because of the looks.
can you make support for 1.7.10 version?