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Exotic Worlds

Sail west and come home from the east. Cross the world's edge and you come back in from the opposite side. No walls, no teleports, one seamless world.
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neoforge-0.17.2+mc1.21.1

File nametoroidal_world-neoforge-0.17.2+mc1.21.1.jar
Uploader
AnyttngAnyttng
Uploaded
Sep 18, 2026
Downloads
72
Size
1.6 MB
Mod Loaders
NeoForge
File ID
8907982
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:exotic-worlds-1642009:8907982"

Learn more about Curse Maven

What's new

Added

  • A Fullscreen map copies option lets fullscreen maps show the world once, stopping panning and zooming out at its edges.
  • A World Shape can be chosen for a world type from another mod that brings its own terrain generator.
  • A Toroidal world can be given a different size along X and along Z.
  • A Guaranteed fortress and bastion option makes the Nether of a Toroidal world hold at least one nether fortress and one bastion remnant.

Changed

  • Compact biomes shrinks biomes on a Cylinder world too, and is set on its settings screen. New chunks may not line up with land generated before.
  • Compact biomes in Custom takes a Shrink biomes by value up to 64.

Compatibility

  • Simple Clouds clouds and local weather now carry across the world's edge, and its storms snow wherever the world is cold enough.
  • Mekanism's Teleporter and Portable Teleporter now pick the nearest destination across the world's edge and charge the right amount of energy for a trip to another dimension.
  • Mekanism's Universal Cables, Mechanical Pipes, Pressurized Tubes, Thermodynamic Conductors and Logistical Transporters now form one network across the world's edge and carry power, fluids, gases, heat and items through it.
  • A Mekanism multiblock built across the world's edge — a Dynamic Tank, an Industrial Turbine, a Fission Reactor or a Supercritical Phase Shifter — now forms and works, showing what is inside its casing and sounding as it should.
  • Mekanism's Laser and Laser Amplifier beams now end at the mob they hit across the world's edge.
  • Mekanism radiation now reaches players and the Geiger Counter across the world's edge.
  • Biomes placed by TerraBlender mods now continue across the world's edge. New chunks may not line up with land generated before.
  • ScalableLux is supported.
  • Continents generates oceans between its continents. New chunks may not line up with land generated before.

Fixed

  • Another mod that searches for nearby players without an entity behind the search no longer crashes the game.
  • A mob on a Lead follows you across the world's edge.
  • The Wither flies toward its target across the world's edge.
  • An Enderman teleports toward its target across the world's edge.
  • A Frog eats a small Slime or Magma Cube across the world's edge.
  • Light from blocks and the sky carries across the world's edge high above the ground.
  • A ruined portal placed with /place structure in a frozen ocean or high on a snowy slope comes out in its cold, lava-free form.
  • End biomes added by other mods generate in the End of a Toroidal or Cylinder world.
  • A mob walks around a block placed across the world's edge.
  • A Squid or Glow Squid hurt from across the world's edge swims away from its attacker.
  • A Vex hits its target across the world's edge.
  • A tamed Parrot lands on your shoulder across the world's edge.
  • Hostile mobs no longer spawn close to the world spawn point on the other side of the world's edge.
  • A Sculk Catalyst spreads sculk from a mob killed across the world's edge.
  • The chunk grid on the world loading screen shows the chunks across the world's edge loading.
  • Fixed a crash while land generates at the world's edge in worlds with a terrain mod such as Streams Reflowing.
  • Fixed one smaller bug.

Fixed (Sable)

  • Fixed a server crash when an explosion breaks one of several Sable ships joined together.
  • Fixed one smaller bug.

This mod has no additional files