Exnergy's Sift Version

A shimmering dimension of 16 biomes, 66 creatures, 8 bosses, Soul Storms, dynamic tides, charms and enchantments, villages and a living ecosystem.
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Exnergys Sift Version-1.5.0.jar

File nameExnergys Sift Version-1.5.0.jar
Uploader
ExnergyExnergy
Uploaded
Oct 16, 2026
Downloads
3
Size
13.6 MB
Mod Loaders
Fabric
File ID
9206789
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:exnergys-sift-version-1740779:9206789"

Learn more aboutย Curse Maven

What's new


Exnergy's The Sift 1.5.0

Changes since 1.4.1: proper Peaceful and difficulty support, a new Soul Storm command, a faster Ichor that no longer destroys items, islands in the Ichor pools, a reworked Carapace, glowing plants and grass, working beehives and a list of fixes.
๐Ÿ•Š๏ธ Peaceful and Difficulty
Hostile mobs, bosses and the Veilkeeper do not exist on Peaceful. They are removed when they load, and Soul Storms never happen there
Hostile and boss spawn eggs do nothing on Peaceful. In the Creative menu they show a red "Disabled in Peaceful" line, only while the world is on Peaceful
Neutral mobs no longer attack players on Peaceful, and mobs of the Sift cannot hurt players there
Easy, Normal and Hard now shape the Sift. Easy has fewer hostile mobs, smaller Soul Storm waves and shorter poison, slowness, weakness, burning and freezing. Hard has more of each and longer effects
โ›ˆ๏ธ Soul Storm
New command: /siftstorm delay resets the clock to 60 minutes and ends a storm that is running
On Peaceful the action bar says "Tides and Soul Storms are off in Peaceful" in one segment instead of the tide and the timer, the clock is frozen and /siftstorm start is refused
๐ŸŒŠ Sift Tides
The Sift Tides do not run on Peaceful: no tide effects, no tide messages, and the world stays in a calm Flow
New commands: /sifttide turn off and /sifttide turn on switch the tides for the whole Sift. The choice is saved with the world. While tides are off, the action bar shows "Tides off". On Peaceful the commands are refused, because tides cannot run there at all
โš”๏ธ Spears and the Resonant Set
The Siftite Spear now works like a vanilla spear, with all three attacks: a quick jab, a charge attack while you hold use, and a lunge with the Lunge enchantment. It takes the Spear enchantments instead of the Sword ones
The Resonant upgrade now covers a full set. Besides the Sword, Pickaxe and Axe, you can upgrade the Shovel, Hoe, Spear, Bow, Crossbow and the four armor pieces at a smithing table with the Resonant Upgrade Template and an Echo Shard
Resonant armor is the strongest in the Sift: more durability and toughness than Siftite, plus some knockback resistance
๐Ÿ“ฆ Sift Chest
A new Sift Chest made of White Willow planks and a Siftite Shard. It holds 54 slots, double a normal chest, and keeps its items when broken
The chests on floating islands, in the Sky Shrines and the sky camps, are now Sift Chests
๐Ÿพ Companions
Adopted creatures now defend you. When something attacks you, or a hostile creature turns on you, your companions go after it, and they do not run away in a fight
The Islebearer (the sky whale), the Sigilray, the Dunegrazer, the Lapjaw and the Spireneck can now be adopted
More companions can be ridden: the Islebearer, the Sigilray, the Dunegrazer, the Sift Goat, the Spireneck, the Lapjaw, the Snapjaw Bloom and the Puffleece. Right-click an adopted one with an empty hand. Ground mounts hop up single blocks, and the Islebearer and the Sigilray fly where you look
The Soul Jar now works on every adoptable creature, including the Petalwing, Chimefly, Rockhopper, Sproutle, Wisplet, Lanternfin, Seraphin, Vespercloak, Phoenixling and Blub. Using it on anything that is not your adopted creature now tells you so
๐Ÿ† Trophies
New trophies for the other bosses: Gnashmaw, Splinter Queen, Veilkeeper, Supreme Evoker and Monstrous Opus. The mini bosses Riftmaw and Galeroc sometimes drop one
๐ŸŒ‹ Ichor
Ichor no longer destroys dropped items: they float on its surface
Ichor now spreads quickly, like vanilla water
The Sniffer and the Allay no longer burn in Ichor, like the creatures of the Sift
Crops and White Willow saplings near Ichor grow faster. Ichor within four blocks of the field doubles the growth of crops on Sift Farmland and of saplings
The small Ichor pools in the Wild Meadows, the Singer's Meadow, the Humbler Huskland and the Ravines now have small islands rising from the floor, covering roughly a tenth of each pool
๐Ÿš The Carapace
Giant ribbed carapace domes with doorways stand in the biome, with moss floors and glowing plants inside
Carapace plates are twice as common, and the ground is covered with more grass, specks and blooms
๐ŸŒฟ Thornbloom
The Thornbloom now also poisons whoever stands in it, on top of the damage and slowness
โœจ Glowing Plants
The green, pink and red sculk grass blocks glow softly
The short and tall grasses, the flowers, the vines and the White Willow sapling give off a faint light
The giant mushroom caps in the Wild Sporefields glow brighter
๐Ÿงฑ Blocks
The Polished Tidestone with no frame is now called Smooth Tidestone. Everything that used it, such as the Ravines, keeps it
A new Polished Tidestone with the framed look is a separate block. Craft it from 4 Smooth Tidestone, or stonecut it from Tidestone
๐Ÿ˜๏ธ Villages and the Lullaby Hills
In villages, the workshop and house blocks now face the right way. Barrels stand upright, the grindstone lies flat on the floor and the stations face into the room
The pits of the Lullaby Hills now have Bounce Jelly on their floor, so you can bounce back out
๐Ÿ› ๏ธ Bug Fixes
/sift leave and /sift enter now work without naming a player: they move you yourself, and tell you if you are already where you asked to go
Glimmer Nests are much easier to find on trees: they grow on four times as many White Willows and also on the canyon trees, and can sit higher on the trunk
Glimmerbees remember their own hive, also after the world is reloaded. They return to it after a couple of minutes or when they stray too far, forage only near it, look for a hive if they have none, and stay inside at night. Hives and Glimmer Nests work in every dimension, not only the Sift. A Hive or Glimmer Nest you place comes with 3 bees already inside, unless the area already has many Glimmerbees
Glimmerbees now leave their hives and nests regularly, and use another side if the front is blocked
The Splinter Queen's island floats at a safe height above the ground, measured from the highest point under it
Fixed tall red towers that grew from the ground up to the floating islands in the Singer's Meadow and the hills. The Singer's Portal no longer takes a floating island for the ground either
โšก Performance
The tide check, which the bees, the Soul System and the tide effects ran many times every tick, is now computed once per tick
Items that float on Ichor are looked for in a smaller area around each player, and items that were hovering when the world closed fall normally again when it reopens
๐ŸŒ Still in the Sift
The vanilla Sniffer and Allay are part of the Sift
Floating islands appear in many biomes
The three auroras drift across the sky both day and night
โ„น๏ธ Updating From 1.4.1
Existing worlds keep working. The new islands, the Carapace domes, the Sift Chests on islands, the village orientation, the Bounce Jelly pits, the nests on trees and the tower fix show up in newly generated chunks, or in a new world

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