exfilcraft-26.2-1.4.0.jar
Curse Maven Snippet
What's new
ExfilCraft v1.4.0
🦈 New mobs
- Sharks hunt anyone in the water or in a boat, and two bites sink a boat.
- The Fire Creeper lives in hot biomes and sets whatever it blasts on fire.
💰 Loot
- Chests pay far fewer raw materials, so mining is now more prominent.
- Nights pay more and hit harder by the moon phase, up to double at a full moon.
- The Nether, Deep Dark and End hand out netherite, Echo and Enderite gear respectively.
- Chests you open now roll the books, schematics and gear the way they were meant to.
- Locked crates and air drops also carry ammo, potions, keys and pearls.
- A Schematic holds 8 uses instead of 16.
⚔️ Raids
- Enforcers, Guardsmen, Marksmen, Prowlers and Vindicators lead patrols and guard bunkers, air drops and the Illager Fort.
- Illagers take quest givers captive. Kill the captors to free them.
- The centre crater is a deep open-pit quarry with a sculk floor.
- Raid villages have their villagers again.
- Lone floating islands are now part of the world, each with a treasure chest.
🏠 Home
- New homes start Hostile, and the Peaceful switch costs 32 emeralds to unlock once. Existing homes keep their last setting.
- Residents show their skill and what they are doing, and an Obituary lists the ones you lost.
- The Mason, Toolsmith, and Lumberjack will keep working while you are away, and the Shepherd will gather loose livestock.
⚡ Performance
- Deploying, landing and walking up to big structures no longer freeze the game.
⚙️ Server owners
- Defaults load from the mod, so updates always arrive. Your edits are kept per world.
- Config is split into server, client and common files, carried over automatically.
- Trades, quests, roaming traders and the first-join kit are datapack files that take item data.
Thanks to mrwaka, whose reports shaped the datapack and config rework.
This mod has no additional files

