exfilcraft-26.2-1.1.6.jar
Curse Maven Snippet
What's new
ExfilCraft v1.1.6
⚔️ Raid gear
- Raid mobs now wear armor and have weapons that the mod fully controls. Before vanilla was arming some of the slots and our mod was dropping the rolls for them.
- Armour drops are spread evenly across the four pieces. Helmets, chestplates and leggings turn up as often as boots now.
- Zombies can carry any of the mod's weapons and tools at their rank's material, and a leader zombie is geared a rank above an ordinary one.
- Skeletons no longer can be armed with Reinforced arrows. Only pillagers will be equipped with them.
🏠 Home and the Market
- Nothing you carry loses durability in the Market. When your home plot is set to hostile shields, weapons, and armour no longer spend durability when fighting the mobs.
🗺️ Quests and residents
- A quest or daily that names a specific mob counts only that exact mob, so cave spiders no longer count towards spider kills.
- Cartographers will now earn xp when drawing the current raid bounds on an atlas.
🔧 Fixes
- Sandstorms and the out-of-bounds gas no longer brighten the world at night.
- Zombified piglins stay at their ruined portal instead of drifting fifty blocks off it.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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