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ExfilCraft

Extraction survival for Minecraft: carry your kit into hostile raid worlds, fight for loot, and survive the extraction channel to bring it home — or die and drop it all. Build a home base, squad up, and risk it for one more chest.
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exfilcraft-26.2-1.1.6.jar

File nameexfilcraft-26.2-1.1.6.jar
Uploader
KrookedLillyKrookedLilly
Uploaded
Sep 19, 2026
Downloads
7
Size
15.6 MB
Mod Loaders
NeoForge
File ID
8917477
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:exfilcraft-1591359:8917477"

Learn more about Curse Maven

What's new

ExfilCraft v1.1.6

⚔️ Raid gear

  • Raid mobs now wear armor and have weapons that the mod fully controls. Before vanilla was arming some of the slots and our mod was dropping the rolls for them.
  • Armour drops are spread evenly across the four pieces. Helmets, chestplates and leggings turn up as often as boots now.
  • Zombies can carry any of the mod's weapons and tools at their rank's material, and a leader zombie is geared a rank above an ordinary one.
  • Skeletons no longer can be armed with Reinforced arrows. Only pillagers will be equipped with them.

🏠 Home and the Market

  • Nothing you carry loses durability in the Market. When your home plot is set to hostile shields, weapons, and armour no longer spend durability when fighting the mobs.

🗺️ Quests and residents

  • A quest or daily that names a specific mob counts only that exact mob, so cave spiders no longer count towards spider kills.
  • Cartographers will now earn xp when drawing the current raid bounds on an atlas.

🔧 Fixes

  • Sandstorms and the out-of-bounds gas no longer brighten the world at night.
  • Zombified piglins stay at their ruined portal instead of drifting fifty blocks off it.

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