EXA - Adds Tinkers Construct Smeltery recipes for melting down Iron, Gold, and Thermal Expansion metals. Also some recipe options to allow crafting clay easier and melting rotten flesh into leather (disabled by default).
Additionally there are options for configuring or enabling/disabling Ore generation in the nether (vanilla and thermal foundation).
The point of this mod is to fill in the gabs between a number of mods where the question is asked 'why can't I just...'. Currently this primarily taking the shape of compatibility between various mods that are used in the EXA packs.
Tinkers Construct Compat Recipes:
- Melt down Pickaxes, Axes, Shovels, Hammers, Scythes, Fishing rods, and Shears
- Melt Bronze, Copper, Tin, Silver, Lead, Nickel, and Electrum (Invar and Platinum to come).
Vanilla Recipes
- Rotten Flesh to leather
- Clay ball recipe with dirt, wheat and water
Blocks added
- Cotton
- Recipe to make string from cotton
- Recipe to make wool from cotton
Nether Ore Generation
- Added Vanilla ore generation
- IE Crusher & Smeltery Recipes
- Added Thermal Foundation Ore generation
- IE Crusher & Smeltery Recipes
Configuration Options:
# Configuration file
altvanillarecipes {
# Enable a simple recipe to make clay from dirt, wheat and water. [default: true]
B:enableAltClay=true
# Enable smelting Rotten Flesh to leather. [default: false]
B:enableFleshToLeather=false
}
exanetherthermalworldgen {
# Enable Generating Vanilla (re-textured) Ores in the Nether. [default: true]
B:enableNetherThermalOres=true
# Amount of ores per cluster multiplier. (veinsize * this value). [range: 1 ~ 20, default: 4]
I:thermalNetherVeinsize=4
}
exanethervanillaworldgen {
# The number of clusters of coal that will attempt to be generated in a chunk. [range: 1 ~ 20, default: 7]
I:ClustersCoal=7
# The number of clusters of Copper that will attempt to be generated in a chunk. [range: 1 ~ 20, default: 5]
I:ClustersCopper=5
# The number of clusters of Diamond that will attempt to be generated in a chunk. [range: 1 ~ 20, default: 2]
I:ClustersDiamond=2
# The number of clusters of Emerald that will attempt to be generated in a chunk. [range: 1 ~ 20, default: 2]
I:ClustersEmerald=2
# The number of clusters of Gold that will attempt to be generated in a chunk. [range: 1 ~ 20, default: 3]
I:ClustersGold=3
# The number of clusters of Iron that will attempt to be generated in a chunk. [range: 1 ~ 20, default: 5]
I:ClustersIron=5
# The number of clusters of Lapis that will attempt to be generated in a chunk. [range: 1 ~ 20, default: 3]
I:ClustersLapis=3
# The number of clusters of Lead that will attempt to be generated in a chunk. [range: 1 ~ 20, default: 2]
I:ClustersLead=2
# The number of clusters of Nickel that will attempt to be generated in a chunk. [range: 1 ~ 20, default: 3]
I:ClustersNickel=3
# The number of clusters of Redstone that will attempt to be generated in a chunk. [range: 1 ~ 20, default: 5]
I:ClustersRedstone=5
# The number of clusters of Silver that will attempt to be generated in a chunk. [range: 1 ~ 20, default: 2]
I:ClustersSilver=2
# The number of clusters of Tin that will attempt to be generated in a chunk. [range: 1 ~ 20, default: 3]
I:ClustersTin=3
# Enables Recipes for Thermal Foundation Nether ores. [default: true]
B:enableNetherThermalOres=true
# Enable Generating Vanilla (re-textured) Ores in the Nether. [default: true]
B:enableNetherVanillaOres=true
# Amount of ores per cluster multiplier. (veinsize * this value). [range: 1 ~ 20, default: 5]
I:vanillaNetherVeinsize=5
}
exarecipes {
# Drop rate for cotton Seeds. set to zero to disable. [range: 0 ~ 5, default: 3]
I:cottonSeedDropRate=3
# Enable making string from cotton. [default: true]
B:enableCottonToString=true
# Enable making wool from cotton. [default: true]
B:enableCottonToWool=true
}
tconstructrecipes {
# Enables Melting down of THERMAL FOUNDATION armor, weapons and tools. [default: true]
B:enableThermalTconMeltdown=true
# Enables Melting down of VANILLA armor, weapons and tools. [default: true]
B:enableVanillaTconMeltdown=true
}