evolutionarydefensetower-1.2.1.jar
Curse Maven Snippet
What's new
Evolutionary Defense Tower — Changelog 1.2.x
English
1.2.1
Added
- Linked Jade: displays the tower's target count and bullet level.
- Module upgrade success/failure particle emitters are now separated, so they no longer overlap.
- Linked Defense: after being attacked, broadcasts to other towers within attack range that can target the attacker.
Adjusted
- Tower spawn (entry) animation now plays only when built via the builder and when first added to the world.
- Crossbow bolt firing position moved forward.
- Crossbow death animation shrinks during its latter half.
Fixed
- Fixed towers attacking teammates when the player is teamed up with hostile mobs.
- Fixed Hell Tower failing to remember more than two attackers within the same tick.
- Fixed towers still retaliating against the player when the game rule is set to UNIVERSAL_ANGER.
- Fixed the Crossbow's elevation angle not matching the bolt's firing angle when using bolt attacks.
进化防御塔 · 开发日志 1.2.x
中文
1.2.1
新增
- 联动玉:显示塔的索敌数与子弹等级。
- 模块升级成功/失败两组粒子发射位置分开,不再重叠。
- 联动防御,被攻击后广播攻击范围内其它可攻击该目标的塔。
调整
- 防御塔出场动画改为仅在建造器建造和首次加入世界时才被播放。
- 连弩箭矢发射位置提前。
- 连弩死亡动画后半段缩小。
修复
- 玩家与敌对生物做队友时塔会攻击队友的问题。
- 地狱塔同 1 tick 内记不住两个以上的攻击者的问题。
- 游戏规则设置为 UNIVERSAL_ANGER 时塔仍然反击玩家的问题。
- x 连弩使用箭矢攻击时仰角与箭矢发射角度对不上的问题。
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