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Evolution: Core Ecosystem (Infection Mod)

A meteor brings a living alien plant to your world. It roots, hatches its heart, grows its own creatures and trees of the dead, and spreads its miasma toward you. Cut it down before it grows too big to stop. [Heavy AI Assisted Development]
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CoreEcosystem-1.21.1-1.9.12-neoforge

File namecore-ecosystem-1.9.12-mc1.21.1.jar
Uploaded
Nov 5, 2026
Downloads
4
Size
5.3 MB
Mod Loaders
NeoForge
File ID
9448688
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:evolution-core-ecosystem-1677854:9448688"

Learn more about Curse Maven

What's new

Added:
  -Config keeps what it says: nothing in your config file is changed when the mod loads, ever. A changed default reaches new config files only.
  - One prompt for an existing world: the first time an operator joins a world after an update, one menu lists the settings still at their old default (yours and the new one) with Update these / Keep mine / Choose; it asks once per changed default. A dedicated server logs the list once and has [config] accept_new_defaults to take them.
  - The Core Heart lashes off any block that is not the colony's inside its dome (a bed, a chest, a pillar), one every lash, dropping it: no respawning inside the Core. A chest the colony has claimed is spared. [heart] clears_foreign_blocks turns it off.
  - A player who is the colony's thrall (the madness) is no target for any unit, the heart or the Launcher while it lasts, whatever the anger list says.
  - The first Gardener on debt: a colony with no Gardener left revives one on debt, 3 times its price (1,950), and pays the debt back from its income before it buys anything else; the Phase 2 softlock is gone. One debt at a time.
  - 999 biomass buys 1 XP when a rebuild waits for XP the colony does not have ([biomass] biomass_per_xp).
  - Digestion grows with what is waiting: on top of its rate the Core digests 1 percent of its pool a minute ([biomass] digest_percent_of_pool_per_minute).
  - Early Sun Collectors are worth more: a Small gives at least 20 biomass a minute from Phase 3, a Medium at least 30.
  - Rain helps the colony: at the Core it digests twice as fast; a thrall's time left is halved once per rain and a thrall made in the rain starts with half; the worms move twice as fast ([weather] rain_digestion_times, rain_thrall_time_factor, rain_worm_speed_times).
  - The mod's info names its CurseForge page as the homepage and its GitHub issues page as the bug tracker.
Removed:
  - The old-defaults move: until now a value still equal to an old default was moved to the new default when the config loaded, which overrode choices. Gone; the prompt above offers instead.
Tweaked:
  - The SubCore is now called the Variant Core everywhere it is shown: the Variant Core Sapling, Tree, Vine and Egg.
  - Rain and snow sink the miasma mist to the ground in 5 seconds (was 10).
  - The revival is a minute: new default 60 seconds (your existing config keeps its 120; change it there if you want the new one); each standing Variant Core still takes a third off.
  - Wrapping Vines are born: when the ring 10 to 24 blocks out has no open vein (the grove, roads and slopes blocked it), the Core walks its claimed land for the nearest open vein 16 blocks from the others, so a Phase 8 colony with the biomass always grows its vines; the Lens says "none yet" instead of "(upgraded)" beside a 0.
  - The Core Heart's rising beat follows the whole digestion rate, the pool's part and the rain included.

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