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EvilMMO: RPG Experience

EvilMMO is a NeoForge 1.21.1 RPG mod that combines leveling, races, classes, fates and dungeons with a Skyrim-style magic, a weight based backpack and a fast-travel world map, plus masteries, map markers and an emerald doublon economy with a shop and more
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evilmmo-1.0.6.jar

File nameevilmmo-1.0.6.jar
Uploader
evilrenderevilrender
Uploaded
Oct 1, 2026
Downloads
27
Size
3.6 MB
Mod Loaders
NeoForge
File ID
9026271
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:evilmmo-rpg-experience-1717462:9026271"

Learn more about Curse Maven

What's new

Changelog

All notable changes to EvilMMO.

[1.0.6]

Changed

  • The inventory is vanilla again: E opens the normal inventory (armor, 2x2 crafting, recipe book), and so do the Items entry of the Tab menu and the pause menu's Items link. The Tab menu itself stays.
  • Unlimited stacks: every stackable item stacks up to 16,777,216 per slot in the player inventory, ender chest, chests, barrels, shulker boxes, hoppers, dispensers, droppers, furnaces, brewing stands, crafters, decorated pots, minecart and boat chests, horse, donkey and llama inventories, crafting grids and workstation inputs. Counts above 99 are abbreviated on the slot ("1.2k", "16M"). Items that don't stack (tools, armor, potions) still take one slot each. Shift-clicking a result slot (crafting table, stonecutter, loom...) makes at most 99 crafts per click. Comparators reading these containers now only tell empty from non-empty.
  • Existing backpacks are emptied into the inventory on login, one slot per item kind. Whatever doesn't fit waits (kept on death) and arrives as you free slots.
  • Spells and rewards that sent items to the backpack now put them in the inventory (dropped at your feet when it is full).
  • Item values (the shop prices unlisted items from them) moved to config/endlessmmo/values.json ("item id or #tag": value). An existing weights.json seeds it with its values once. /mmo inventory reload reloads it.

Removed

  • The Skyrim-style Items screen and everything around the backpack: the backpack panel next to container screens, hotbar favorites and their HUD, quick search (I), the trash (Del/Backspace) and crafting from the Items screen. Selling still works through the shop screen, /sell hand and /sell all.
  • Carry weight: the Carry Weight stat, the encumbrance slowdown, the pickup cap, the weight HUD and its setting, the weight/value line in item tooltips, /mmo inventory weight, the fast-travel weight check and the Featherload spell.
  • The JEI and EMI integrations (they only kept their panels clear of the backpack panel).

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