Demolishers
and possibly even more
It's a good way to test your combat against enemies with custom movesets in syncronization and your base's defense, as its VERY destructive for builds and players alike. Very combat oriented. Despite them immense strength, they tend to avoid areas where the environment proves itself commonly fatal.
(This mod is still WIP, expect changes.)
SUGGESTIONS ARE ALLOWED PLEASE GIVE ME SUGGESTIONS IMMEDIATELY
If my mod is taken and reuploded without my permission, i WILL not hesitate to DMCA and take down the reupload!
CURRENT ENEMIES (WILL SUBJECT TO CHANGE)
Culler
Basic footsoldier, deals 18.5 hearts after a long telegraph, focusing on killing living beings.
Ramager
Large demolition robots, charges forward, destroying everything within a 3x3 radius, mainly built for destruction.
Diver
Hovers in the air for a few seconds before diving down and dealing large amounts of damage exploding and sometimes breaking anything in a medium sized radius.
Convoker
A divine being encased in a rusty metal shell, stuns and harrasses players. Keeping its distance and punishes standing still.
Topshot
A modified robot specialized in sniping, having a long red telegraph dealing intense damage through a hitscan beam.
Duelist
A competent opponent, incredibly capable in one on ones. Focused on dealing continous damage. Tends to overexert itself.
Woodsman
Large hulking humanoid mechs, armed with a large axe, capable of soaking up damage and dealing damage to both living and environment.
Factory
A medium sized factory which spawns three enemies in a burst every so often.
Factory spawn range
Wasps
Culler
Diver
Wasp
An hovering aerial enemy that fires 4 hitscan shots at their target, having a small chance of lighting the target on fire.
Android
A Humanoid melee type enemy that swings in a 3 combo, dealing immense damage, marching slow, hiding behind above average armor built in.
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ITEMS/DROPS
Broken Lance
12 Damage per swing with a hefty attack speed of 0.8, a Cullers broken lance which has a small chance to drop when a Culler is slain.
Battering Ram
8 Damage per swing with an excruciating 0.4 attack speed. A Ramagers ram, useful for movement allowing players to charge forward and destroy blocks in the fashion of the Ramager.
Military Grade Optic
An optic taking the helmet slot, as it allows players to see in the eyes of a broken Topshot.
Nexus Radio
"THE MESSAGE HAS BEEN RECIEVED."
ACTIVATES NEXUS ORDEALS (HARD MODE) FOR THE NEXT FIVE ORDEALS.