Demolishers
and possibly even more
(This mod is still heavy WIP, considering i dont even have the main idea for the mod finished yet!)
SUGGESTIONS ARE ALLOWED PLEASE GIVE ME SUGGESTIONS IMMEDIATELY
If my mod is taken and reuploded without my permission, i WILL not hesitate to DMCA and take down the reupload!
CURRENT ENEMIES (WILL SUBJECT TO CHANGE)
Culler
Basic footsoldier, deals 18.5 hearts after a long telegraph, focusing on killing living beings.
Ramager
Large construction robots, charges forward, destroying everything within a 3x3 radius, mainly built for destruction.
Diver
Hovers in the air for a few seconds before diving down and dealing large amounts of damage exploding and sometimes breaking anything in a medium sized radius.
Convoker
A divine being encased in a rusty metal shell, stuns and harrasses players. Keeping its distance and punishes standing still.
Topshot
A modified robot specialized in sniping, having a long red telegraph dealing intense damage through a hitscan beam.
Duelist
A competent opponent, incredibly capable in one on ones. Focused on dealing continous damage.
Woodsman
Large mechs, armed with a large axe, capable of soaking up damage and dealing even more.
Factory
A medium sized factory which spawns three enemies in a burst every so often.
Wasp
An hovering aerial enemy that fires 4 hitscan shots at their target, having a small chance of lighting the target on fire.
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ITEMS/DROPS
Broken Lance
12 Damage per swing with a hefty attack speed of 0.8, a Cullers broken lance which has a small chance to drop when a Culler is slain.
Battering Ram
8 Damage a per swing with an excruciating 0.4 attack speed. A Ramagers ram, useful for movement allowing players to charge forward and destroy blocks in the fashion of the Ramager.
Military Grade Optic
An optic taking the helmet slot, as it allows players to see in the eyes of a broken Topshot.