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Every Tunnel

You are the new night-shift security guard of the Noname Complex, an abandoned underground facility. Your shift starts in the service elevator and goes down through its parking garage.
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Every Tunnel 1.0.1

File nameeverytunnel-1.0.1.jar
Uploader
Daio7Daio7
Uploaded
Nov 13, 2026
Downloads
3
Size
45.3 MB
Mod Loaders
Fabric
File ID
9596975
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:every-tunnel-1765965:9596975"

Learn more about Curse Maven

What's new

Every Tunnel 1.0.1 – fixes and small changes since 1.0, for Minecraft 1.20.1 (Fabric).

One jar with the map, Fabric API, Fabric Language Kotlin and GeckoLib inside. Install Fabric Loader 0.19.5+, put the jar, LambDynamicLights (4.4.0 or newer for 1.20.1) and Cardinal Components API (5.2.3 or newer for 1.20.1) in mods/, press NEW GAME. See INSTALL.md.

Changes

  • Food gives you energy. Eating a plate, popcorn or a snack now also gives you 10 seconds of unlimited energy: sprinting and jumping cost nothing and the energy bar turns gold. Eat another before it ends and it is wasted. You can eat at full health, too.
  • The radiation detector is part of your gear. In Level 5 there is nothing to pick up: it works from the airlock on. It does not work in the dark corridor that leads in.
  • What you no longer need stays behind. The Employee of the Month's keycard is taken from you when you reach Level 3, and the master card and its four corners when you reach Level 5.

Fixes

  • The watcher of Level 3 still did not appear when you pressed CONTINUE inside Level 3. This time he does.
  • Picking up a box or a book and moving it about in the inventory screen could leave one more of it than there should be (eleven boxes). It no longer does.

Updating from 1.0: replace the old jar in mods/. The map updates itself on the next launch.

Found a bug? Open an issue with your logs/latest.log.

This mod has no related projects