everycomp-1.21-2.11.53-neoforge
Curse Maven Snippet
What's new
| Legends |
|---|
| - (C): FORGE & FABRIC |
| - (FB): FABRIC |
| - (NF): NEOFORGE |
| - (IT): Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture |
| - (TEX): hand-made textures to improve the way a block looks |
| - (COMPAT): Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod |
| - (INCLUDED): The block is not generated because a Wood Mod already has the same block as the supported mod will be generated |
| - (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason |
| - (UDBT): Undetected BlockTypes will be manually added |
| - (LIMITED): The mod will be only limited to specific version so it is still supported but newer version won't be supported |
v2.11.53
CHANGES:
- Every Compat (C): Improved the outdated method in UtilityRecipe to generate recipes for Gems Realm with Create
- Luminous Nether (IT): Removed
withered&mushroom's ResourceLocation. They no longer need (IT) - #1335 - Antarchy (EXCLUDED): blacklisted antarchy:truffalo with Quark:hollow_log because the texture is not a normal 16x16 - #1332
FIXES:
- More Chest Variant (C): Corrected the chest's texture location - #1327
- Resonant End (IT): Added ResourceLocation for
Yellow Chorus LeavesandBlossom Chorus Leavesto useyellow_chorus_vinesandblossom_chorus_vinesfor texturing - #1328 - Woodworks (INCLUDED): leaf_pile with Quark's leavesType - #1333
v2.11.52
FIXES:
- Woodworks (C): Added missing LANG & Missing BlockItem for
closet&trapped_closet- #1326 - Every Compat (C):
- Improved Chest texture generation so it will re-generate textures when "F3 + T" is used
- Fixed some issues with bamboo like blocks causing missing models
v2.11.51
FIXED:
- Twigs (FB): Updated ID for Creative_mode_tab - #1318
- NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's
CHANGES:
- Every Compat (C):
- en_us (LANG) for Rechiseled, Macaw's Windows' CURTAIN_ROD, Twilight Forest's dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1
- Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - #1313
- Chipped (C): Improved
POLISHED_OAK_PLANKS' texture generation to have a better looks - #1120 - Architect's Palette (C): Added the tag,
#architects_palette:boardsto boards - Oh Biomes We've Gone (TEX): Moved textures from
bygtobiomeswevegone
ADDED:
- Woodworks (FG): Added
CLOSET&TRAPPED_CLOSETfor BambooLike WoodTypes.- NOTE: These WoodType that aren't BambooType will use
CHEST&TRAPPED_CHEST
- NOTE: These WoodType that aren't BambooType will use
v2.11.50
CHANGES:
- Timber Frame (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes
- Every Compat (C):
- Updated its code for new config screen
- Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add
CHESTS- #1312 - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via Quark's ASSET or Woodworks' ASSET
- Regions Unexplored (TEX): Further improvement for mask texture via custom texture generation using
brimwood_plankto fit with animated textures - #1310 - Quark (NF): Fixed where the config that disable blocks like
HOLLOW_LOGbut Every Compat still generateHOLLOW_LOG
v2.11.49
CHANGES:
- Quark (NF): Implemented AXE_STRIP for
POSTto be stripped intoSTRIPPED_POST - Every Compat (INCLUDED): Architect's Palette's BOARDS with Windswept - Requested by @derp_gamer22
- MrCrayFish's Refurbished Furniture (C): Set some blocks to not have an animated texture - #1304
- Regions Unexplored (TEX): Improved the custom texture generation using
brimwood_planks- this is related to above, please see Refurbished Furniture's issue for more detail
REMOVED:
- Every Compat (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use
everycomp-hazardous.tomlas an alternative
ADDED:
- Macaw's Windows (C): new block,
curtain_rod- #1307 - Bibliocraft Legacy (Compat): Added exceptions for bibliobiomes & bibliowoods
NEW:
- Rechiseled (C)
v2.11.48
CHANGES:
- Every Compat (C): Fixed a crash with Quark + Environment or Other Wood Mods - #1300
- Lightman's Currency (NF): Updated the outdated CreativeTab - #1301
v2.11.47
CHANGES:
- Every Compat (C):
- Moved USE_EXTERNAL_RESOURCE_PACK to
everycomp-client.tomlinstead ofeverycomp-common.toml - Removed Screen Config class for FABRIC & NEOFORGE
- Moved USE_EXTERNAL_RESOURCE_PACK to
FIXES:
- Woodworks (NF):
- EveryCompat (C): Fixed the loot_table generation not working correctly with Quark's BOOKSHELF - #1291
OTHERS:
- Moonlight Lib v3.1.3 (C) - NOTE that issues from Every Compat are fixed below
- Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - #1294
- HardcodedBlockTypes:
- Set the following WoodTypes to be treated as BambooType - #1250
- garden_of_the_dead:whistlecane
- mynethersdelight:powdery
- dungeonsdelight:wormwood
- Added Shroomcraft's 4 undetected Mushroom - #1286
- Added Associated WoodType to 5 LeavesType from No Man's Land - #1243
v2.11.46
ADDED:
- Farmer's Delight (COMPAT): Windswept Delights
CHANGES:
- Every Compat (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
- More Crafting Tables -LieOnLion (C): Re-enabled - #1285
FIXES:
- Copper Age Backport (C): Fixed the crash on SERVER Side - #1277
- Farmer's Delight (C):
- Excluded Abundant Atmosphere from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
- Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Woodworks (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
- Curiosities (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
v2.11.45
CHANGES:
- Every Compat (C):
- Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
- Replaced a few classes from the deprecated,
isVanilla()toisKnownVanillaWood(WoodType) CompatChestBlockEntityno longer havegetDefaultName()so this mean when you open Chest, you will see on left, top side where the name is "Chest". "[WoodName] Chest" is no longer there. - #1233
ADDED:
- Boatload (EXCLUDED): Abundant Atmosphere has its own support compat for Boatload
- Abundant Atmosphere (EXCLUDED): Blocks from Farmer's Delight will be no longer generated because Abundant Atmosphere has a built-in compat
- Architects Palette (INCLUDED): ensure BOARDS with Darker Depths is generated if Woodworks are installed
- NOTE: Darker Depths has a built-in support for Woodworks's BOARDS
LANG:
- JL_JP: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230
v2.11.44
FIXES:
- Every Compat (NF): Auto-registering blocks to Neoforge Capabilities
- The New Shutter (NF): Corrected the ID for Creative Tab on NEOFORGE side with Sinytra Connector
- What happened is with Sinytra Connector, it was using The New Shutter (FABRIC)'s ID for Creative Tab
CHANGES:
- Every Compat (SEE NOTE below): Using new build script
- Corail Pillar (NF): Moved to COMMON, the FABRIC side is now supported
- Macaw's Paths & Pavings (FB): Removed the temp fix for Creative-Tab's ID since Macaw's Path (FABRIC)'s ID for creative_tab is fixed in v1.1.2
- Furnish (FB): Updated to support
v29+ - BoatLoad (NF): Improved the texture generation for boats
NOTE:
Every Compat is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13
it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:
- Blockus
- Stylish Stiles
- Excessive Building
- Furnish
v2.11.43
CHANGES:
- Every Compat (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded- Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for Quark as supported-mod
- Example:
v2.11.43
CHANGES:
- Every Compat (C): Tweaked the code in duplication system to check first & ensure
blocks from a mod that are both Supported-Mod & Wood-Modto be excluded- Example:
everycomp:q/quark/azalea_ladderandquark:azalea_ladderare exactly the same block, so we want to exclude EC's block, - NOTE:
qis the shortened_id for Quark as supported-mod
- Example:
v2.11.42
CHANGES:
- Regions Unexplored (C): Updated to support v0.6+ and the older version won't be supported onward - #1262
- Woodworks (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - #1259
- Farmer's Delight (C):
FIXES:
- Every Compat (FB):
- Nature's Spirit (IT): Using
joshua_bundleandstripped_joshua_bundleinstead ofjoshua_logandstripped_joshua_logfor texture generation - #1251 - Alex's Caves (Unofficial Port) (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - #1258
ADDED:
- Valhelsia Structures (INCLUDED): With Quark for POST & STRIPPED_POST - #1260
LANG:
- EN_US: Corrected the LANG for HOLLOW_LOG from The Twilight Forest & Quark with Enderscape & Infernal Expansion
v2.11.41
FIXES:
- Curiosities (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from Woodworks - #1244
- Farmer's Delight (C): Updated Cabinets' tags to have
#farmersdelight:cabinetsand#farmersdelight:cabinets/wooden- #1248 - Enderscape (INCLUDED): Still missing a shelf from either Copper Age Backport or Another Furniture for MURUBLIGHT - #1256, #1199, #970
- NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception
ADDED:
- Every Compat (C): Added tag,
#c:laddersto all of supported mods' LADDERS - #1246 - Woodworks (NF): added missing tags to blocks - related to #1238
- Curiosities (NF): Made an exception for built-in supported Wood Mods:
- atmospheric
- autumnity
- environmental
- gardens_of_the_dead
- mynethersdelight
- upgrade_aquatic
- Beautiful Campfires (C): Added tags,
#toughasnails:heating_blocksor#toughasnails:cooling_blocksto campfires or soul_campfires - #1254 - The Twilight Forest (NF): Added DRYING_RACK - #1253
v2.11.40
FIXES:
- Every Compat (C):
- Fixed a SERVER Crash when
onItemTooltip()is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - #1233
- Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in
everycomp-entries.toml- #1239
- Fixed a SERVER Crash when
- More Crafting Table For Forge (INCLUDED): Due to Biomes O' Plenty's 3 WoodTypes that prevented No Man's Land's 3 WoodType from being generated - #1237
v2.11.39
CHANGES:
- Every Compat (C): Tweaks in codes for nullable fix - @MehVahdJukaar
FIXES:
- Beauitful Campfire (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - #1236
- Every Comp (c): Fixed an issue that would prevent block models gen for certain models
v2.11.38
CHANGS:
- The Twilight Forest (NF): Updated the Creative Tab's resourcelocation
ADDS:
- Farmer's Delight: Updated cabinet's textures with Darker Depths - @Derp via Discord (Ported from 1.20)
DISABLED:
- Workshop For Handsome Adventurer - At DEV's request & it's not 100% compatible with EveryCompat
v2.11.37
FIXES:
- The Twilight Forest (NF): Fixed the tags not being loaded for all blocks. - #1226
- MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
- Every Compat (EXCLUDED): The Twilight Forest's mangrove with The Twilight Forest's hollow_log - Updated the code to prevent the duplicated block
v2.11.36
FIXES:
- Macaw's Doors (FB): Fixed the outdated ResourceLocation for Creative Tab.
- NEOFORGE is fine as is.
- The Twilight Forest (NF): Added missing tags to all blocks - #1223
- Abnormal's Woodworks (NF): Fixed the missing LANG for
chest&trapped_cheston SERVER side - #1222
ADDS
- Every Compat (C): Added a new config in
everycomp-hazardous.tomlwith ENABLE_FRAMED_BLOCKS_BLACKLIST
v2.11.35
ADDS:
- More Sniffer Flowers (IT): Corrected vivicus_log's texture - #1219
FIXES:
- Every Compat (C): Fixed the tab being null during the laucnhing with The Twilight Forest - #1220
v2.11.34
CHANGES:
- Tech Reborn (IT): Corrected the wrong texture used for
techreborn:rubber_log- #1217 - Regions Unexplored (NF): Upated an outdated ResourceLocation key for Creative Tab via Neoforge (Fabric is fine)
FIXES
- Every Compat (C): Fixed the crash in the
CYCLE_ITEM_RENDERwith "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - #1215 - Macaw's Paths & Pavings (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on Macaw's Paths & Pavings), This is already reported - #1216
- Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.
v2.11.33
CHANGES:
- Every Compat (C):
- Fixed Chipped or Macaw for
doorandtrapdoornot being generated when Framed Blocks is installed - #1206 - Added a tag,
#create:chest_mounted_storageto all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the
CYCLE_ITEM_RENDERclass where it is iterating every Every Compat's children via Every Compat's tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - #1203
- Fixed Chipped or Macaw for
FIXES:
- Macaw's Fences & Walls (FB): Fixed outdated ResourceLocation for Creative Tab
NEW SUPPORTED MODS:
- Curiosities! (NF)
v2.11.32
CHANGES:
- Every Compat (C): Removed 2 configs due to a misunderstood request
v2.11.31
CHANGES:
- Every Compat (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
- NOTE: if you want to disable either EC's or Mod's. You can use
everycomp-common.tomland findcreative_tabfor EC orno_mod_creative_tabfor Mod - Updated a method for recipe generation to fix the missing recipe for Gems Realm with Create - GemsRealm#54
- Added 2 new configs: #1203
DISABLE_CYCLE_ITEM_RENDERER- disable creative-tab from showing the iteration of every item from Wood-GoodCREATIVE_TAB_ICON- Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
- NOTE: if you want to disable either EC's or Mod's. You can use
This mod has no additional files

