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Every Compat (Wood Good)

Universal Wood Compat: Quark, Twilight Forest, Twigs, Another Furniture, Farmers Delight, Macaw's, Valhelsia, Architects Palette, Deco Blocks, Crayfish FM
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everycomp-1.21-2.11.53-neoforge

File nameeverycomp-1.21-2.11.53-neoforge.jar
Uploader
xelbayriaxelbayria
Uploaded
Oct 9, 2026
Downloads
256
Size
2.5 MB
Mod Loaders
NeoForge
File ID
9106440
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:every-compat-628539:9106440"

Learn more about Curse Maven

What's new

Legends
- (C): FORGE & FABRIC
- (FB): FABRIC
- (NF): NEOFORGE
- (IT): Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture
- (TEX): hand-made textures to improve the way a block looks
- (COMPAT): Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod
- (INCLUDED): The block is not generated because a Wood Mod already has the same block as the supported mod will be generated
- (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason
- (UDBT): Undetected BlockTypes will be manually added
- (LIMITED): The mod will be only limited to specific version so it is still supported but newer version won't be supported

v2.11.53

CHANGES:

  • Every Compat (C): Improved the outdated method in UtilityRecipe to generate recipes for Gems Realm with Create
  • Luminous Nether (IT): Removed withered & mushroom's ResourceLocation. They no longer need (IT) - #1335
  • Antarchy (EXCLUDED): blacklisted antarchy:truffalo with Quark:hollow_log because the texture is not a normal 16x16 - #1332

FIXES:

  • More Chest Variant (C): Corrected the chest's texture location - #1327
  • Resonant End (IT): Added ResourceLocation for Yellow Chorus Leaves and Blossom Chorus Leaves to use yellow_chorus_vines and blossom_chorus_vines for texturing - #1328
  • Woodworks (INCLUDED): leaf_pile with Quark's leavesType - #1333

v2.11.52

FIXES:

  • Woodworks (C): Added missing LANG & Missing BlockItem for closet & trapped_closet - #1326
  • Every Compat (C):
    • Improved Chest texture generation so it will re-generate textures when "F3 + T" is used
    • Fixed some issues with bamboo like blocks causing missing models

v2.11.51

FIXED:

  • Twigs (FB): Updated ID for Creative_mode_tab - #1318
    • NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's

CHANGES:

  • Every Compat (C):
    • en_us (LANG) for Rechiseled, Macaw's Windows' CURTAIN_ROD, Twilight Forest's dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1
    • Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - #1313
  • Chipped (C): Improved POLISHED_OAK_PLANKS' texture generation to have a better looks - #1120
  • Architect's Palette (C): Added the tag, #architects_palette:boards to boards
  • Oh Biomes We've Gone (TEX): Moved textures from byg to biomeswevegone

ADDED:

  • Woodworks (FG): Added CLOSET & TRAPPED_CLOSET for BambooLike WoodTypes.
    • NOTE: These WoodType that aren't BambooType will use CHEST & TRAPPED_CHEST

v2.11.50

CHANGES:

  • Timber Frame (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes
  • Every Compat (C):
    • Updated its code for new config screen
    • Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add CHESTS - #1312
    • NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via Quark's ASSET or Woodworks' ASSET
  • Regions Unexplored (TEX): Further improvement for mask texture via custom texture generation using brimwood_plank to fit with animated textures - #1310
  • Quark (NF): Fixed where the config that disable blocks like HOLLOW_LOG but Every Compat still generate HOLLOW_LOG

v2.11.49

CHANGES:

  • Quark (NF): Implemented AXE_STRIP for POST to be stripped into STRIPPED_POST
  • Every Compat (INCLUDED): Architect's Palette's BOARDS with Windswept - Requested by @derp_gamer22
  • MrCrayFish's Refurbished Furniture (C): Set some blocks to not have an animated texture - #1304
  • Regions Unexplored (TEX): Improved the custom texture generation using brimwood_planks - this is related to above, please see Refurbished Furniture's issue for more detail

REMOVED:

  • Every Compat (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use everycomp-hazardous.toml as an alternative

ADDED:

  • Macaw's Windows (C): new block, curtain_rod - #1307
  • Bibliocraft Legacy (Compat): Added exceptions for bibliobiomes & bibliowoods

NEW:

  • Rechiseled (C)

v2.11.48

CHANGES:

  • Every Compat (C): Fixed a crash with Quark + Environment or Other Wood Mods - #1300
  • Lightman's Currency (NF): Updated the outdated CreativeTab - #1301

v2.11.47

CHANGES:

  • Every Compat (C):
    • Moved USE_EXTERNAL_RESOURCE_PACK to everycomp-client.toml instead of everycomp-common.toml
    • Removed Screen Config class for FABRIC & NEOFORGE

FIXES:

  • Woodworks (NF):
    • Corrected the chests' mask textures - #1295
    • Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like Quark - Reported by @derp_gamer22
  • EveryCompat (C): Fixed the loot_table generation not working correctly with Quark's BOOKSHELF - #1291

OTHERS:

  • Moonlight Lib v3.1.3 (C) - NOTE that issues from Every Compat are fixed below
    • Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - #1294
    • HardcodedBlockTypes:
    • Set the following WoodTypes to be treated as BambooType - #1250
      • garden_of_the_dead:whistlecane
      • mynethersdelight:powdery
      • dungeonsdelight:wormwood
    • Added Shroomcraft's 4 undetected Mushroom - #1286
    • Added Associated WoodType to 5 LeavesType from No Man's Land - #1243

v2.11.46

ADDED:

  • Farmer's Delight (COMPAT): Windswept Delights

CHANGES:

  • Every Compat (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar
  • More Crafting Tables -LieOnLion (C): Re-enabled - #1285

FIXES:

  • Copper Age Backport (C): Fixed the crash on SERVER Side - #1277
  • Farmer's Delight (C):
    • Excluded Abundant Atmosphere from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children
    • Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
  • Woodworks (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like
  • Curiosities (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like

v2.11.45

CHANGES:

  • Every Compat (C):
    • Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files
    • Replaced a few classes from the deprecated, isVanilla() to isKnownVanillaWood(WoodType)
    • CompatChestBlockEntity no longer have getDefaultName() so this mean when you open Chest, you will see on left, top side where the name is "Chest". "[WoodName] Chest" is no longer there. - #1233

ADDED:

  • Boatload (EXCLUDED): Abundant Atmosphere has its own support compat for Boatload
  • Abundant Atmosphere (EXCLUDED): Blocks from Farmer's Delight will be no longer generated because Abundant Atmosphere has a built-in compat
  • Architects Palette (INCLUDED): ensure BOARDS with Darker Depths is generated if Woodworks are installed
    • NOTE: Darker Depths has a built-in support for Woodworks's BOARDS

LANG:

  • JL_JP: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230

v2.11.44

FIXES:

  • Every Compat (NF): Auto-registering blocks to Neoforge Capabilities
    • Other supported Mods that has CHESTS that doesn't work with Create's item handler and also other Mods' item handler with CHESTS
    • #1209
    • #1266
    • #1241
  • The New Shutter (NF): Corrected the ID for Creative Tab on NEOFORGE side with Sinytra Connector
    • What happened is with Sinytra Connector, it was using The New Shutter (FABRIC)'s ID for Creative Tab

CHANGES:

  • Every Compat (SEE NOTE below): Using new build script
  • Corail Pillar (NF): Moved to COMMON, the FABRIC side is now supported
  • Macaw's Paths & Pavings (FB): Removed the temp fix for Creative-Tab's ID since Macaw's Path (FABRIC)'s ID for creative_tab is fixed in v1.1.2
  • Furnish (FB): Updated to support v29+
  • BoatLoad (NF): Improved the texture generation for boats

NOTE:

Every Compat is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13

it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side:

  • Blockus
  • Stylish Stiles
  • Excessive Building
  • Furnish

v2.11.43

CHANGES:

  • Every Compat (C): Tweaked the code in duplication system to check first & ensure blocks from a mod that are both Supported-Mod & Wood-Mod to be excluded
    • Example: everycomp:q/quark/azalea_ladder and quark:azalea_ladder are exactly the same block, so we want to exclude EC's block,
    • NOTE: q is the shortened_id for Quark as supported-mod

v2.11.43

CHANGES:

  • Every Compat (C): Tweaked the code in duplication system to check first & ensure blocks from a mod that are both Supported-Mod & Wood-Mod to be excluded
    • Example: everycomp:q/quark/azalea_ladder and quark:azalea_ladder are exactly the same block, so we want to exclude EC's block,
    • NOTE: q is the shortened_id for Quark as supported-mod

v2.11.42

CHANGES:

  • Regions Unexplored (C): Updated to support v0.6+ and the older version won't be supported onward - #1262
  • Woodworks (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - #1259
  • Farmer's Delight (C):
    • Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - #1257
    • Updated CABINETS' textures with Quark - @derp_gamer22 via Discord

FIXES:

  • Every Compat (FB):
    • Exclude Lauch's Shutters aka The New Shutter from being loaded when Vanilla Shutters is installed - #1261
    • Tweaked a code to avoid an extremely rare case leading to crash - #1265
  • Nature's Spirit (IT): Using joshua_bundle and stripped_joshua_bundle instead of joshua_log and stripped_joshua_log for texture generation - #1251
  • Alex's Caves (Unofficial Port) (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - #1258

ADDED:

  • Valhelsia Structures (INCLUDED): With Quark for POST & STRIPPED_POST - #1260

LANG:

  • EN_US: Corrected the LANG for HOLLOW_LOG from The Twilight Forest & Quark with Enderscape & Infernal Expansion

v2.11.41

FIXES:

  • Curiosities (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from Woodworks - #1244
  • Farmer's Delight (C): Updated Cabinets' tags to have #farmersdelight:cabinets and #farmersdelight:cabinets/wooden - #1248
  • Enderscape (INCLUDED): Still missing a shelf from either Copper Age Backport or Another Furniture for MURUBLIGHT - #1256, #1199, #970
    • NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception

ADDED:

  • Every Compat (C): Added tag, #c:ladders to all of supported mods' LADDERS - #1246
  • Woodworks (NF): added missing tags to blocks - related to #1238
  • Curiosities (NF): Made an exception for built-in supported Wood Mods:
    • atmospheric
    • autumnity
    • environmental
    • gardens_of_the_dead
    • mynethersdelight
    • upgrade_aquatic
  • Beautiful Campfires (C): Added tags, #toughasnails:heating_blocks or #toughasnails:cooling_blocks to campfires or soul_campfires - #1254
  • The Twilight Forest (NF): Added DRYING_RACK - #1253

v2.11.40

FIXES:

  • Every Compat (C):
    • Fixed a SERVER Crash when onItemTooltip() is executed - This should be only on CLIENT
    • Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - #1233
    • Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in everycomp-entries.toml - #1239
  • More Crafting Table For Forge (INCLUDED): Due to Biomes O' Plenty's 3 WoodTypes that prevented No Man's Land's 3 WoodType from being generated - #1237

v2.11.39

CHANGES:

FIXES:

  • Beauitful Campfire (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - #1236
  • Every Comp (c): Fixed an issue that would prevent block models gen for certain models

v2.11.38

CHANGS:

  • The Twilight Forest (NF): Updated the Creative Tab's resourcelocation

ADDS:

  • Farmer's Delight: Updated cabinet's textures with Darker Depths - @Derp via Discord (Ported from 1.20)

DISABLED:

  • Workshop For Handsome Adventurer - At DEV's request & it's not 100% compatible with EveryCompat

v2.11.37

FIXES:

  • The Twilight Forest (NF): Fixed the tags not being loaded for all blocks. - #1226
    • MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world
  • Every Compat (EXCLUDED): The Twilight Forest's mangrove with The Twilight Forest's hollow_log - Updated the code to prevent the duplicated block

v2.11.36

FIXES:

  • Macaw's Doors (FB): Fixed the outdated ResourceLocation for Creative Tab.
    • NEOFORGE is fine as is.
  • The Twilight Forest (NF): Added missing tags to all blocks - #1223
  • Abnormal's Woodworks (NF): Fixed the missing LANG for chest & trapped_chest on SERVER side - #1222

ADDS

  • Every Compat (C): Added a new config in everycomp-hazardous.toml with ENABLE_FRAMED_BLOCKS_BLACKLIST

v2.11.35

ADDS:

  • More Sniffer Flowers (IT): Corrected vivicus_log's texture - #1219

FIXES:

  • Every Compat (C): Fixed the tab being null during the laucnhing with The Twilight Forest - #1220

v2.11.34

CHANGES:

  • Tech Reborn (IT): Corrected the wrong texture used for techreborn:rubber_log - #1217
  • Regions Unexplored (NF): Upated an outdated ResourceLocation key for Creative Tab via Neoforge (Fabric is fine)

FIXES

  • Every Compat (C): Fixed the crash in the CYCLE_ITEM_RENDER with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - #1215
  • Macaw's Paths & Pavings (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on Macaw's Paths & Pavings), This is already reported - #1216
    • Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation.

v2.11.33

CHANGES:

  • Every Compat (C):
    • Fixed Chipped or Macaw for door and trapdoor not being generated when Framed Blocks is installed - #1206
    • Added a tag, #create:chest_mounted_storage to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests
    • Improved the CYCLE_ITEM_RENDER class where it is iterating every Every Compat's children via Every Compat's tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - #1203

FIXES:

  • Macaw's Fences & Walls (FB): Fixed outdated ResourceLocation for Creative Tab

NEW SUPPORTED MODS:

  • Curiosities! (NF)

v2.11.32

CHANGES:

  • Every Compat (C): Removed 2 configs due to a misunderstood request

v2.11.31

CHANGES:

  • Every Compat (C): Updated the logic to include Items into EC's tab and also mod's tab, too.
    • NOTE: if you want to disable either EC's or Mod's. You can use everycomp-common.toml and find creative_tab for EC or no_mod_creative_tab for Mod
    • Updated a method for recipe generation to fix the missing recipe for Gems Realm with Create - GemsRealm#54
    • Added 2 new configs: #1203
    • DISABLE_CYCLE_ITEM_RENDERER - disable creative-tab from showing the iteration of every item from Wood-Good
    • CREATIVE_TAB_ICON - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good

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