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Every 10 Minutes

Every 10 minutes the item in your hand gets a random enchant. Any enchant on any item, and Loyalty, Density and Channeling actually work on it.

Every 10 minutes, whatever you're holding gets a random enchant. Any enchant, on any item. A sword can roll Density and smash like a mace, a pickaxe can roll Loyalty and fly back to you, and a stack of dirt can roll Sharpness.

How it works

  • One shared timer for everyone. When it runs out, every player's held item gets one random enchant at the same moment.
  • A big 3-2-1 countdown and a slot-machine style roll show on screen, then the enchant you got.
  • No curses. Levels go up to the normal max.
  • An item can't roll an enchant it already has at that level, only a higher level of it.
  • Empty hand? You skip that roll.
  • After 40 minutes of play, every player kill also rolls an enchant for the killer.
  • The world border is set to 15,000 blocks wide when a world is first loaded.

Trident and mace enchants work on anything

  • Loyalty: right-click throws the item and it flies back to you.
  • Riptide: right-click in water or rain to launch yourself.
  • Channeling: fully charged hits strike lightning, in any weather.
  • Density: falling hits do full mace smash damage.
  • Efficiency: also makes you swing faster.
  • Breach, Wind Burst, Sharpness, Fire Aspect, Looting, Fortune and the rest already work on any item.

Armor enchants like Protection still only work when worn.

Commands

  • /every10minutes time shows how long until the next roll.
  • /every10minutes now rolls for everyone right away (needs cheats/op).
  • /every10minutes interval <minutes> changes the timer, for example 5 or 0.5 (needs cheats/op).
  • /every10minutes killenchants turns kill enchants on now, and /every10minutes killenchants off turns them off (needs cheats/op).

Settings are in config/every10minutes.json.

Requirements

Fabric Loader and Fabric API. Install it on the server and on every player's game, since thrown items need the mod to show up.

Every 10 Minutes Team

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