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Euphoria Pacing Extended (EPE)

Extender of Euphoria Pacing, upgrades the Rendering engine and chunk loading to further increase FPS

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Before

After Enhanced by Euphoria Pacing Extended (EPE)

Motto:- Every Player deserves FPS!

Low-level chunk draw-list optimizer and Early-Z hardware depth accelerator.

EUPHORIA PACING EXTENDED AUTOMATICALLY DISABLES SOME SETTINGS!

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Requires Euphoria Pacing and Euphoria Pacing Bridge

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Euphoria Pacing Extended (EPE) is an advanced rendering optimization mod designed to maximize CPU and GPU throughput on low-end hardware, laptops, and integrated GPUs. EPE reconstructs Minecraft’s chunk draw list generation to eliminate thousands of memory allocations per frame and utilizes hardware depth sorting to discard hidden terrain before running pixel shaders

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Key Features

  • Early-Z Hardware Depth Sorting: Sorts opaque chunk sections front-to-back before rendering, allowing modern GPU hardware to discard occluded geometry in the early depth test before executing expensive fragment shaders. Translucent sections are sorted back-to-front for proper alpha blending.

  • Zero-Allocation Chunk Draw-List Engine: Replaces Minecraft's per-section allocations by hoisting texture atlas bindings, reusing transformation matrices, and caching dynamic uniform uploaders, eliminating tens of thousands of garbage-collection objects every second.

  • Empty Draw Call Pruning: Automatically detects and strips empty (0-index) section layers before submitting commands to the GPU, reducing overall draw call overhead.

  • Rolling Frame Telemetry Logger: Analyzes frame-time consistency and logs rolling metrics (average FPS, 1% lows, worst-frame times, and section counts) every 10 seconds to the console for hardware benchmarking.

  • Native Modular F3 Branding: Displays [EPE] Draw Pipeline: Optimized in vibrant green on the F3 HUD.

 

Euphoria Pacing Extended (EPE) Team

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    Projects
  • 31
    Downloads

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