eucaliptus-advanced-randomizer-1.17.0+mc1.21.1.jar
Curse Maven Snippet
What's new
Changes since v1.7.1:
No more dead-end drops
- Fixed a big category of "broke it and got nothing" bugs: silk touch/shears-only blocks, doors, beds, tall plants, and TNT now always give you something when a redirect points at them.
- Fixed the same problem for mobs that don't naturally drop anything (sniffer, villager, wither, wolf, bee, and 20+ others) — they used to silently break whatever got redirected to them.
- Chests now always lead to other chests by default, with a new setting if you'd rather mix them with blocks/mobs loot like before.
Loot Tracker improvements
- The "All" tab no longer changes a slot's icon as you discover more — it stays readable instead of getting more chaotic over time.
- Clicking a discovered item now shows the whole chain, not just what comes after it — including what led to it, with a "???" marker for possible undiscovered links.
- Chests and potted plants now show all their possible items branching out instead of one confusing barrier icon.
- Filled in a lot of missing icons across the Mobs and Chests tabs.
New in-game settings
- New "Loot Randomizer" button in the pause menu opens a full settings page — Mode, Wood, Food, Chest Source, and Reshuffle (with a confirmation prompt). Everyone can view it; only ops can change it.
- Simplified Chaos/Bucketed mode — removed the confusing toggle that made "Bucketed" not actually feel bucketed.
Commands
- Fixed
/lootrandomizer lookupandreverseerroring out on basically any real item/block id. - New
/lootrandomizer whatdrops <item>— search by item name (likeblaze_rod) instead of needing to know the internal table name.
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