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EUCALIPTUS Advanced Randomizer mod

Shuffles every loot table in the game — blocks, mobs, chests, and more — into a new permutation derived from your world seed. The same seed always produces the same shuffle, and it's fully reproducible across singleplayer and dedicated servers.
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eucaliptus-advanced-randomizer-1.7.1+mc1.21.1.jar

File nameeucaliptus-advanced-randomizer-1.7.1+mc1.21.1.jar
Uploader
EUCALIPTUS25EUCALIPTUS25
Uploaded
Aug 14, 2026
Downloads
5
Size
65.7 KB
Mod Loaders
Fabric
File ID
8650645
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:eucaliptus-advanced-randomizer-mod-1652937:8650645"

Learn more about Curse Maven

What's new

## v1.7.1

- Fixed: the loot tracker no longer shows "dead end" slots (blocks/mobs/chests with no representative icon) cluttering the main grid. They're still visible when you click into a specific chain that passes through one.

## v1.7.0

- The loot tracker now resets automatically whenever the shuffle itself actually changes (reshuffle, mode switch, wood/crossbucket/food toggle) — for every player, whether they were online for the change or not. A normal server restart with nothing changed does **not** reset progress.

## v1.6.2

- Renamed the mod to **EUCALIPTUS Advanced Randomizer**.

## v1.6.1

- Fixed a background-blur rendering bug in the loot-chain popup screen.

## v1.6.0

- Added a **Progress** tab to the loot tracker — lists everything you've discovered in the order you found it.
- Click any discovered slot in the tracker to open its full chain (A → B → C → …), as far as you've personally uncovered it. Marks completed loops.

## v1.5.0 – v1.5.1

- Loot tracker restyled to match the game's own creative-menu categories: **Building, Colored, Natural, Functional, Redstone** (pulled directly from vanilla's real category data), plus dedicated **Mobs** and **Chests** tabs.
- Items within each tab are ordered the same way the creative menu orders them, not randomly.
- Spawn egg icons removed — mobs now show their head/skull item or a characteristic drop instead.
- Discovery tracking expanded from blocks-only to also cover mob kills and chest opens.

## v1.4.0

- Loot tracker redesigned as a fixed 9-column grid (creative-inventory style) with a scrollbar, replacing the earlier list view.

## v1.3.0

- **New: the Loot Tracker.** An in-game book (accessible from your inventory screen) that shows which blocks you've personally broken and what they currently give — without ever spoiling anything you haven't discovered yet. Fully multiplayer-aware; every player tracks their own discoveries.

## v1.2.1

- Fixed a crash that could prevent singleplayer worlds from loading.

## v1.2.0

- Copper (ore, blocks, cut/waxed variants, doors, bulbs) permanently excluded from the shuffle by default — its many oxidation-stage variants were cluttering the shuffle chains for little gameplay benefit.

## v1.1.0

- New default mode: **CHAOS** (every loot table shares one pool).
- Added `/lootrandomizer wood`, `crossbucket`, and `food` toggles, all persisted per-world and survivable across restarts.

## v1.0.0

- Initial release. Deterministically shuffles every loot table in the game from your world seed — same seed always produces the same shuffle. BUCKETED and CHAOS modes, full op command suite (`status`, `mode`, `reshuffle`, `reset`, `lookup`, `reverse`, `dump`, `reloadconfig`), and a config file for per-category shuffle toggles and custom exclusions.

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