kidnapransom-forge-1.1.12-1.21.1-java21.jar
Curse Maven Snippet
What's new
Ethical Kidnapping & Ransom 1.1.12
Fixed
- A hard hit no longer downs a player that their armor would have saved. The mod used to decide whether a blow was a killing one from the weapon's full damage, before armor, Protection and Resistance had taken their share, so a big enough sword downed a fully armored player in one swing. It now looks at the damage that actually gets through. A hit the armor absorbs just hurts, as it would without the mod, and only a hit that really would kill leaves them downed. The same goes for the "downing is on cooldown" refusal and for a Totem saving a downed player from the finishing blow.
Reported by ScarletLeaf1000, thank you.
Notes
- No config or network changes, so players and servers do not have to update together.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

