File Details
kidnapransom-neoforge-1.0.5.jar
- R
- Jun 17, 2026
- 167.62 KB
- 16
- 1.21.1
- NeoForge
File Name
kidnapransom-neoforge-1.0.5.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
ETHICAL KIDNAPPING 1.0.5 - CHANGELOG
====================================
FIXES
- You can now execute a prisoner who is OFFLINE. Their in-cell stand-in was
invulnerable, so striking it did nothing and the execution never landed. A warden
(the captor, the cell owner, or a named warden) can now strike the stand-in to
execute the prisoner in absentia: their confiscated kit is handled exactly as a
normal execution (stashed in a cell chest, or set to return on respawn, per
config), the stand-in is cleared, and the player dies the moment they next log in.
Non-wardens still can't touch the stand-in.
- Recaptured prisoners are no longer hunted forever. After a prisoner was beaten
back into their cell the guards kept attacking them: an angered iron golem
re-acquired the target every tick, and Hundred Years War soldiers re-aggro a
nearby non-ally through their own faction AI, even through iron bars. A guard can
now simply never target its own CAGED prisoner (one who is inside the cell and not
mid-escape), which stops the re-aggro at the source for both golems and HYW units,
with no targeting through the bars and no twitching. Escapees are still chased and
dragged back as before. A guard left standing inside the cell at the moment of
recapture is also returned to its post.
- Fixed the offline-captive drag stand-in. On top of the earlier stuck-in-place
fix, it no longer renders as if swimming upward: it now stands upright with a
level pitch instead of being forced into the crawl/swim pose, which looked broken
on a puppet that is dragged by position rather than real movement.
- Fixed the stand-in showing a default skin. It now wears the captured player's
real skin: the skin is captured server-side while the player is online and synced
to the dummy (online-mode worlds; offline/LAN worlds still fall back to default).
- Fixed being able to over-pay a ransom. A prisoner who has already been ransomed
(and is just waiting to log in) or executed in absentia is now removed from the
ransom tabs, and a stale Pay click is refused with "that ransom has already been
settled", so nobody pays twice.

