ETHEREAL BLASTERS 2: ENGAGED AND REBORN

The Ethereal Blasters have returned with brand new mechanics, upgrades, and much, much more!

File Details

ETHEREAL BLASTERS 2 - ALPHA 0.3.7

  • R
  • Apr 26, 2026
  • 2.86 MB
  • 75
  • 1.21.1
  • Fabric

File Name

etherealblasters2 - [ALPHA 0.3.7].jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:ethereal-blasters-2-engaged-and-reborn-1420725:7994810"
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ETHEREAL BLASTERS 2: ENGAGED AND REBORN

Changelog - Version [ALPHA] 0.3.7

Special Effects Hotfix 7


Ethereal Blasters 2 is now version [ALPHA] 0.3.7. This small update brings about a few changes to Blaster Mechanics such as fixed and custom recoil, and the removal of damage immunity frames for the Piglin Deadshot and Golem's Fist.


  • Minor Changes Include: 
    • Fixed and Custom Recoil: Recoil has been fixed so that it now pushes the player back, and is now modified to push the player a certain distance based on the type of Blaster used (example: Piglin Deadshot will have little recoil where as RS-11 Pulsimeter will have high recoil).
    • Removal of Damage Immunity Frames: Piglin Deadshot and Golem's Fist have had there damage immunity frames removed. This was due to an issue where wasted ammunition would be used on Living Entities due to how Minecraft adds Immunity Frames to them when they are hit. The removal helps to improve the efficiency of the Piglin Deadshot and Golem's Fist. These are the only two currently I plan on giving the i-frame fix to.