eternity-2.4.91.jar
Curse Maven Snippet
What's new
Eternity Enchantments 2.4.81 - 2.4.91 Summary New creature: the Void Scorpion - Deserts, badlands and savannas now spawn the Void Scorpion: 160 health, 12 armour, 9 attack, a little faster than a zombie. - Three moves: claw slam (blocked by armour), tail sting (ignores armour and resistance and blocks healing for 3 seconds), and shell hardening (after taking 5 hits, damage is cut for 4 seconds). - It only spawns naturally once someone has obtained Cosmic Steel or Void Steel, and it is rare. The spawn egg and /summon ignore that gate. New boss: Black Sun, Ninefold Starfield - A two-form, performance-driven boss: Black Sun (1200 health) transforms into Black Sun, the Seraph (2400 health), with fifteen cosmic-themed skills and its own boss bar. - The Eclipse Sigil lives in the Eternity creative tab and is consumed in survival; it cannot be used while a living Black Sun is nearby. How the Black Sun fight works - Its health lives in a dedicated pool: anything that tries to modify it directly has no effect, and reading its health always shows full. - Per-hit cap: Black Sun can lose at most 5% per hit, the Seraph at most 2%. - Resistances: Black Sun takes 60% less heat-death and rend damage and resists 40% of scar carving; the Seraph has 75% and 60%. - It is invulnerable during the entrance and the transformation; only cleanup mechanics such as /kill pass through. - Its damage is half heat-death and half rend with 2 layers of penetration: armour, resistance and protection enchantments barely help, while death-saves such as immortality, the death save and Afterglow still work. Looks and misc - The nine void steel pieces got a new texture set (axe, pickaxe and the four armour pieces at 16x16; sword, shovel and hoe at 32x32). Appearance only -- stats and recipes are untouched. - The Eclipse Sigil and the Black Sun spawn egg now appear only in the Eternity tab, with no duplicates in the vanilla tabs.
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