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Eternity Enchantment

Enchant an item and it can never be lost — plus life-scar combat, a five-stage blade and nine curios.
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eternity-2.0.0.jar

File nameeternity-2.0.0.jar
Uploaded
Sep 21, 2026
Downloads
15
Size
2.8 MB
Mod Loaders
Forge
File ID
8939557
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:eternity-enchantment-1702171:8939557")

Learn more about Curse Maven

What's new

2.0.0
This version folds in four sets of changes.
- The sweep attack is back. Holding Long Night or the Unflawed Black Sword now sweeps again. It was missing because Long Night cancels the vanilla swing, and the sweep lives inside that swing. Note: while sprinting, while airborne, while moving, and before the cooldown is full, vanilla has no sweep either.
- The swing animation is back. First Light was granting too high a level of Haste - in vanilla the swing animation's length is tied to your Haste level, and level 5 squeezed it down to a single tick, effectively invisible. That is why every weapon was affected, the diamond sword included. Haste is now capped at level 2 on its own while every other effect stays at level 5; mining speed drops from 2x to 1.4x.
- First Light's item description is much shorter, from 204 characters down to 94. Gameplay is unchanged.
- First Light's Genesis can now reset its own Event Erasure. Before, it only reported "nothing to release", because both abilities shared a single cooldown. The combo is now: Event Erasure, Genesis, Event Erasure again. The cost is that Event Erasure's cooldown no longer sweeps on the hotbar; right-clicking shows the remaining seconds in the action bar instead.
- Twelve weapons are now real 3D models (First Light, the five stages of Scarred Edge, Riftstring including its three drawn states, Long Night, and the Unflawed Black Sword). Not a single texture was deleted.

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