Eternal Defense 1.4.0
Curse Maven Snippet
What's new
First public release.
- Base defense campaign: plant a Defense Beacon, grow it from Mk-1 to Mk-4 and hold it against raids that grow with your base: waves, elites, mini-bosses, bosses, raid modifiers and four special raid types.
- The infected: a whole roster of infected raiders, infected land, hearts to destroy.
- The armory: five Ages of TaCZ guns from the Weapon Platforms, armor sets with bonuses, the Loadout Station.
- Your own artillery: a personal Support Cannon with twelve kinds of fire support, supply drops and the Handheld Radio.
- Hold the line: turrets, the Heavy Cannon, the Curse Gas Totem, walls, traps and spotlights, powered by Create.
- Drones, the kitchen, the Drill Harvester, forward bases and the Field Guide.
- New in 1.4.0: the After-Action Report. After every raid the beacon writes a one-page debrief with a map of where the raiders hit, who killed what, what came, what it cost and one piece of advice. Raiders also come less often from a side where they got stuck before.
Needs TaCZ, TaCZ Attributes 1.4 (CurseForge), Create 6, GeckoLib, LesRaisins Tactical Equipments and JEI.
This mod has no additional files

