promotional bannermobile promotional banner

Essence Ascendance

Transform items into six powerful Essences, customize your character, infuse evolving equipment, and ascend toward Transcendence in a deep RPG progression system.
Back to Files

Essence Ascendance 1.0.0-beta.9 (neoforge, Minecraft 1.21.1)

File nameessence_ascendance-neoforge-1.0.0-beta.9.jar
Uploader
MistaBoomgarMistaBoomgar
Uploaded
Oct 18, 2026
Downloads
7
Size
5.8 MB
Mod Loaders
NeoForge
File ID
9250216
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:essence-ascendance-1732850:9250216"

Learn more about Curse Maven

What's new

Essence Ascendance 1.0.0-beta.9

Minecraft 1.21.1, Java 21, Fabric or NeoForge. Install matching versions on the server and every client. Fabric requires Fabric API and Architectury API; NeoForge requires Architectury API. JEI remains optional.

Ascendance Glaive

  • Adds a normal six-tier, two-handed Ascendance Glaive, using the existing equipment stats, Infuser progression, durability, fracture, repair and soulbound systems.
  • Left click performs a 120-degree swipe; each valid victim receives a full resolved hit before its defenses. Right click performs a faster half-damage stab that stops at its first physical contact. Both share recovery and retain free camera movement.
  • Ordinary tier ranges are 4 / 5 / 6 / 8 / 9 / 10 blocks. Eligible personalized Transcendent glaives can reach 30 blocks. Long-range actions use bounded sampled collision for performance; very thin or grazing contacts between samples can be missed.
  • Craft the Latent glaive with three Latent Ingots and two sticks, then use the normal five Infuser upgrades. Check the Archive or recipe browser for the shaped recipe and active-server requirements.
  • Keeps offhand inventory operations ordinary. Empty hands and approved passive items such as Totems of Undying allow attacks; incompatible offhand equipment produces a throttled Incompatible offhand item message. Shields cannot block or provide this mod's held-shield reflection while two-handed gear is selected. Totems still function normally.
  • Adds trident-style rest and shoulder-driven attacks, a rigid blade and butt, and an extending shaft that repeats the original three wood pixels without stretching. Both blade and butt accents share tier/personalized tint and glow. Tiny diagonal shaft pixels can shimmer at distant or oblique views.
  • Adds eligible personalized glaive presentation/range and flavor text for personalized equipment, while preserving the existing fishing-rod perks and normal fallback rules.

Archive and documentation

  • Adds an Ascendance Glaive Guide lesson, searchable combat/offhand guidance and live equipment/action Reference details.
  • Allows Guide sections with multiple lessons to use the existing entry navigator, while single-lesson sections retain their full reading width.
  • Refreshes the pack-maker wiki around configuration, generation, overrides, reports and administration. Players should use the in-game Archive for gameplay lessons and current server values.

Updating and verification

Back up your world and configuration before updating. Beta.9 introduces no additional saved-format break over beta.8 and requires no new world/profile reset. When updating from beta.7 or earlier, the beta.8 fresh-world/fresh-configuration requirement still applies; older item identifiers and generated formats are not migrated automatically.

The full common regression suite, both loader builds and native combat/policy/presentation/progression fixtures passed locally. This does not certify every modpack, GPU/shader combination, real multiplayer visual case or saved-world recovery path; those remain integration checks. The earlier 16/64-block prototypes are not gameplay ranges in this release.

This mod has no additional files