EsotericismTinker

An add-on Mod For tinkers construct. Focus on Theurgy, Alchemy and Astrology
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esotericism_tinker-1.3-SNAPSHOT.jar

File nameesotericism_tinker-1.3-SNAPSHOT.jar
Uploader
BrahynoBrahyno
Uploaded
Jul 25, 2026
Downloads
69
Size
3.0 MB
Mod Loaders
Forge
File ID
8504078
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:esotericismtinker-1585027:8504078")

Learn more about Curse Maven

What's new

Esotericism Tinker 1.3 Changelog

This update introduces the first stage of tool transcendence, expands the Transmutation Furnace’s entity-melting capabilities, and improves Transmutation Ruin generation.

Transcendence Anvil

Added the Transcendence Anvil, an advanced workstation dedicated to repairing and upgrading tools, as well as performing transcendence rituals. It cannot be used to craft new tools.

The Transcendence Anvil can be cast using either a Tinker’s Anvil or a Scorched Anvil as the cast, requiring 8,000 mB of Living Soul Blood. The original anvil is consumed during casting, while its material appearance is inherited by the resulting Transcendence Anvil.

Crown System

Added the Crown system. Tools may eventually attain four Crown stages, though only the first stage—the Crown of Illumination—is currently supported.

Crowns provide tools with two allocatable resources: Matrix and Elevation.

At the Transcendence Anvil, players may use Reception to allocate additional modifier slots, or perform an Investiture to inherit an innate trait belonging to another tool definition.

Investiture requires the source tool to be held in the offhand. Once the Investiture has been permanently finalized, it cannot be replaced.

Stigmata System

Added the Stigmata system, allowing tools to record the material traits of tool parts.

Stigmata are divided into three stages, though only the first stage—Manifestation—is currently supported.

Stigmata rituals must be performed at a Tinker’s Anvil.

Transmutation Furnace Improvements

The Transmutation Furnace now possesses its own enhanced entity-melting capabilities.

Standard Tinkers’ Construct entity-melting recipes now produce twice their normal fluid output when performed in a Transmutation Furnace. This multiplier can be adjusted through the configuration file.

Added special Byproduct Entity Melting recipes. These recipes can only be performed in a Transmutation Furnace and produce both a primary fluid and an additional byproduct fluid.

Added a dedicated JEI recipe category for Transmutation Furnace melting.

The Transmutation Furnace’s Foundry Mode now uses an independent ore-yield configuration. By default, each ore unit produces 24 nuggets of metal or 16 shards of gemstone.

Transmutation Ruins

Increased the average spacing between Transmutation Ruins from 40 chunks to 80 chunks, making them significantly rarer exploration targets.

Adjusted the occurrence weights of different ruin states, making damaged ruins more common. The levels of structural decay applied to intact, damaged, and ruined variants have also been rebalanced.

Fixed Transmutation Ruins using excessively large generation bounds. Their generation area is now determined by the structure’s actual dimensions, reducing interference with surrounding chunk generation while improving cross-chunk placement, entity restoration, and post-processing.

Transmutation Ruins in existing worlds that were saved with abnormally large bounds will also attempt to repair their boundaries when reloaded.

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