Pre-Description: This mod was created in majority with Claude.ai. The initial creation only took 6 days, and probably would have taken me a month to do alone. I did put in a lot of time and effort, but certainly cannot call this creation my own.
Description: When the nether update first came out like 6 years ago, I spawned in a fresh world on creative and entered the nether. Then once I broke the portal and cleaned my inventory, I started the world there fresh and beat the game. This mod is a recreation of that fun experience with some RPG elements. When you spawn in you are teleported to (0, 0) in the nether. Can you escape? Some seeds are just about impossible, so don't expect to beat this on your first try. Hardcore is recommended, but not required.
3 Main Mod Features:
Mob Guardians spawn in at a 1% rate, and another cannot spawn if there is one active. This is inspired by Eldritch Mobs, and Mob Captains (Two really well made mods!). These mob guardians have a much bigger healthbar, deal more damage, boost the stats of nearby mobs of the same race, and are always angry at the player. The reward is a hefty chunk of EXP.
Stat Progression With EXP you can now grow your character stronger with the stat page. (Located in the inventory with a new button at the top right) I've tried to be as intentional with the balancing of these stats. The exp growth rate should provide a clean balance of allowing your stats to be personalized (rather than an even split for optimal), but also not so clear as to what the best level-up path.
Quality Crafting is both a benefit as much as it is a thorn to deal with. Tools and Armor will have a quality tier based on how many times you've crafted it before. In the short term this puts a huge penalty on your resources, but in the long term you can become much stronger with divine grade gear.

