erydon-1.5.2.jar
Curse Maven Snippet
What's new
Erydon v1.5.2
Minecraft: 1.20.1 • Loader: Fabric
Changed
Model Loading Performance: Improved model loading for complex ERYDON block families, reducing repeated background work for dynamic blocks and smooth slope CTM. In-game shapes, placement behaviour, CTM behaviour, and resource-pack textures should remain unchanged, while loading and resource reloads should feel smoother in larger modded setups and slope-heavy builds.
Connected Textures: Improved connected-texture isolation so Continuity, Conquest, ArdaGrass, and other non-ERYDON blocks keep their own model and rendering behaviour without ERYDON interference. ERYDON smooth slopes and slope mini-CTM remain preserved.
REI Grouping: Improved REI grouping so aged architecture variants now stay grouped with their matching non-aged blocks. Arches, columns, chimneys, cornices, surrounds, and windows should be easier to browse.
Georgian Walls: Georgian walls can now form diagonal corner connections against full solid blocks, not just other Georgian wall pieces. /erydon recalc also refreshes Georgian walls, helping repair diagonal wall connections after edits or larger build changes.
Mod Menu: Updated ERYDON’s Mod Menu settings so the config screen matches the newer connected-texture system, removing old Continuity options that are no longer used.
Swap Command: Improved /erydon swap: family-to-family swaps now only suggest valid family targets, and the new all_erydon_blocks source option can swap every ERYDON block in an area to another family or specific texture-family variant.
Axiom Compatibility: Improved Axiom compatibility for ERYDON’s custom baked models, so Axiom and similar tools can detect more dynamic block geometry instead of treating it as missing or simplified.
Fabric Baseline: Updated ERYDON’s Minecraft 1.20.1 Fabric baseline to Fabric Loader 0.15.7 and Fabric API 0.92.2+1.20.1. This is a maintenance compatibility update and should not change blocks, gameplay, placement behaviour, or resource-pack visuals.
Fixed
Aged Slopes: Fixed several aged slope variants so they render with the correct upper, broad, and narrow shapes. Inventory icons for aged slope variants should also better match the actual block shape.
Slope Faces: Fixed a slope rendering issue where some corner slopes could show a false face. Normal, shallow, and steep slopes now handle partial boundary faces more cleanly while keeping their existing shapes and CTM texture alignment.
Vertical Shallow Slopes: Fixed vertical shallow slope pieces changing orientation when right-clicked after placement. Their shape is still chosen when placed, but accidental right-clicks will no longer rotate or flip already-built slope details.
Modern Light CTM: Fixed CTM-backed ERYDON blocks, including modern light blocks, resolving connected textures incorrectly after texture path routing changes. Seamless texture behaviour should now be restored.
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