Eren's Better Structures-V1.0.0-NeoForge.jar
Curse Maven Snippet
What's new
1.0.0 — First Release (2026-11-14)
The first public release of Eren's Better Structures by ErenQT. Introduces the structure-bound boss framework and its first encounter, the Void Warden.
Added — Void Warden mini-boss
- New entity
examplemod:mini_boss("Void Warden") with a spawn egg in its own creative tab. - Three phases (thresholds at 66% and 33%) that raise movement speed, melee damage and change the boss bar colour (purple → red → white).
- 15 telegraphed special attacks plus a melee swipe: Slam, Nova, Eruption, Chain, Void Grip, Meteor, Fireball, Sonic Boom, Blink, Summon, Sculk Sensor Network, Triple Shriek, Catalyst Bloom, Vein Roots and Ancient Portal — each with visible danger-zone previews so they can be dodged.
- Stagger system: every third special attack leaves the boss stunned for 5 seconds and increases the damage it takes. Outside that window regular damage is ignored (only damage that bypasses invulnerability, such as void or
/kill, gets through). - Arena lock: soft push-back at 24 blocks, hard teleport back at 32 blocks, with Slowness II warnings.
- Aura of Decay: periodic Slowness to nearby players, with added Weakness from phase 2.
- Anti-escape tools: Blink at long range and Void Grip to reel players back into the fight.
- Ancient city kit: sculk sensors that react to movement, a triple shriek that applies Darkness, a blooming sculk catalyst that heals the boss when it eats minions, spiral vein roots that pin players down, and an ancient portal that drags players in and drops them from height.
- Fall damage immunity, cannot be pushed, never despawns.
- Death sequence: a 100 tick collapse animation with boss sounds and soul particles before the reward spawns.
Added — Rewards
- Reward chest placed where the boss dies: Void Warden Gem guaranteed in the centre slot, plus 1–5 diamonds, 8–20 gold ingots, 0–2 ancient debris and 1–9 iron ingots, spread across six slots so nothing stacks. Falls back to normal drops if no valid block is available.
- Void Warden Gem (epic, fire resistant, non-stackable, always glinting):
- Absorbs XP from mobs you kill — 20 XP per level, capped at 10 levels / 200 XP.
- Right-click: Warden sonic boom, damage
20 + 1.5 per level(up to 35), pierces armour, blocked by walls. - Hold right-click: charge for 1.5 s, release to spend every stored level in one blast (damage and range scale up, up to ~105 damage and a 30 block beam).
- Sneak + hold right-click: channel your own XP into the gem (10 XP/s), stops automatically when full or out of XP.
- Heals for 15% of damage dealt, 3 s cooldown on the sonic boom.
- HUD charge bar above the XP bar, inventory bar, and a localised level suffix on the item name.
Added — Quality of life
- Creative tab "Eren's Better Structures" containing the spawn egg and the gem.
- COMMON config (
config/examplemod-common.toml): debug logging, an example value and the gem XP transfer ratio. - Localisation in 13 languages: English, Chinese (Simplified), Hindi, Spanish, French, Arabic, Bengali, Portuguese (Brazil), Russian, Urdu, German, Japanese and Turkish.
- All boss messages and item tooltips are translation keys — nothing player-facing is hard-coded in English anymore.
Fixed
- Consecutive attacks no longer lose damage to vanilla invulnerability frames; special attacks reset the invulnerability timer so hits land for full damage.
- Multi-hit attacks in the same tick (e.g. Eruption) now deal a single full hit to a player instead of stacking damage.
- Sonic Boom and Fireball now aim from eye to eye, and Fireball leads moving targets.
- The boss turns its body and head instantly toward its target instead of lagging behind.
Technical
- Minecraft 1.21, NeoForge 21.0.167 or newer, Java 21.
- Works on client and dedicated server; the boss renderer, model and HUD are registered client-only.
Not in this release (planned)
- Structure generation / worldgen — the structure-bound encounters this framework is built for arrive in a future version.
- Custom boss geometry, per-attack animations and music (currently a vanilla humanoid model with a custom texture).
This mod has no additional files

