equivalent-conquest-0.5.0-beta.jar
Curse Maven Snippet
What's new
Equivalent Conquest 0.5.0-beta
First public beta. Everything below is playable, but it's still a beta: balance will change and more updates are on the way. Back up your world before updating, and report bugs.
In this beta
- Bases: Cores that hold your EMC and claim land, Chests that hold your recipe Books, Ward Shells I-IV, alarms, Camouflage and Self Defense modules, offline protection, and a new-player shield.
- Defense: guards and Barracks, the Trinity gods (they sleep until raiders come; the owner can switch them off), and Forcefields.
- Raiding: Siege Charges, Hijack Tools, gadgets, the Special Map, logout backpacks, the Raid Log and the Bounty Board.
- Stellarite and Celestium: mountain-top ore, Drillers, and Stellar armor, swords, pickaxes and the Celestium Multitool. The armor now keeps you fed and regenerates you.
- Legends: ULTIMA, the Starfall (Seraphiel) and Eclipse (Solvane) realm bosses, and Blood Moons.
- Guilds: tags, ranks, guild chat, teleports, no friendly fire,
/top guilds, and eight guild perks with three levels each. - Economy: Shops, the Market, Trade Blocks, leaderboards and 60-day Seasons.
- The Conquest Guide: an in-game manual.
Needs
Minecraft 1.20.1, Forge 47.x and ProjectE. Install it on the server and on every client.
Highly recommended: Project Expansion. Its Power Flowers are how players earn EMC, and the whole economy is balanced around them.
This mod has no additional files

