The tech section of Epoch: Machine Crisis (power generation, energy storage, logistics, defense, transformation system, etc.). If you only want to experience the tech-related content, just add this one. Epoch: Machine Crisis requires this mod as a prerequisite.
Power and logistics Hydro generators turn flowing fluids into energy. Cables power machinery, charging stations and wireless transmitters recharge equipment, and logistics pipes automate material delivery.
Build a Black Hole Generator to consume blocks and increase density for energy production. Store up to 10 trillion FE in an Energy Cube. Both multiblocks display animated central effects when operating.
Defend your base The forcefield offers adjustable range and access rules while intercepting hostile creatures and projectiles. A powered, active player shield prevents enemy brains from building, clearing construction space, or spawning owned units inside it.
Tactical transformations Craft bracelets and chips at the Chip Workstation. Transform into Space Marine T1 or Ender Dragon Girl T2, keep vanilla weapon combat, and select specialized abilities with the skill wheel: propulsion slam, missiles, defensive bastion, Ender beam, blink, regeneration and tail volleys. The dragon form also supports winged flight.