Description
EpochStages - Work is still ongoing
KUBEJS INTEGRATION WIKI
Turn your modpack into a journey through the ages.
EpochStages is a data-driven, server-authoritative progression framework that lets pack creators lock anything — items, recipes, ores, mobs, dimensions, even whole mods — behind configurable stages that players unlock over time. No coding required.
β¨ What you can gate
- π Item stages — items stay uncraftable/unusable until their stage unlocks (locked items are even ejected from the inventory).
- π Recipe stages — gate individual recipes, or pull a single recipe out of an otherwise-locked mod.
- βοΈ Ore stages with REMAP — locked ores are physically swapped for a substitute (e.g. iron ore shows up and drops as coal) and snap back to the real ore the instant the stage unlocks. WAILA/Jade reads the real block — no fake render tricks, fully reversible.
- πΉ Mob stages — gated mobs simply don't spawn.
- π Dimension stages — block dimensions until they're unlocked.
- π§© Mod stages — lock an entire mod by namespace, with per-item / per-recipe exceptions, and it stays hidden in JEI/EMI while locked.
- π« Blocked items — permanently disable items (perfect for removing all vanilla tools & armor except netherite, leaving gear to Silent Gear / Tetra).
- π Prerequisites — build real progression trees: you can't reach the Bronze Age without the Iron Age first.
π¨ Recipe tools
- Remove any recipe entirely (gone from JEI and uncraftable).
- Add custom shaped / shapeless recipes.
- Swap an existing recipe's output.
π₯οΈ In-game visual editor
/epochstages editor opens a full GUI — searchable icon pickers, drag-and-drop recipe building, per-stage assignment, prerequisites, ore remaps, mod locks, blocked items and a config tab. Everything saves to a portable world datapack you can drop straight into your pack.
βοΈ Ownership modes
Progress per player, per FTB Team, or globally across the server — your call.
π Integrations (all optional)
FTB Teams · KubeJS · JEI · EMI · Jade — works perfectly fine without any of them.
π¦ For pack creators
Server-authoritative and multiplayer-safe. Configure via the in-game editor, JSON datapacks, the server config (epochstages-server.toml), or KubeJS — nothing is hardcoded.
· Authored by Yoofe




