Epoch Stages

A data-driven progression framework that gates any content behind configurable "ages", with an in-game visual editor.
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Description

EpochStages - Work is still ongoing

KUBEJS INTEGRATION WIKI

Turn your modpack into a journey through the ages.

EpochStages is a data-driven, server-authoritative progression framework that lets pack creators lock anything — items, recipes, ores, mobs, dimensions, even whole mods — behind configurable stages that players unlock over time. No coding required.


✨ What you can gate

  • πŸ”“ Item stages — items stay uncraftable/unusable until their stage unlocks (locked items are even ejected from the inventory).
  • πŸ“œ Recipe stages — gate individual recipes, or pull a single recipe out of an otherwise-locked mod.
  • ⛏️ Ore stages with REMAP — locked ores are physically swapped for a substitute (e.g. iron ore shows up and drops as coal) and snap back to the real ore the instant the stage unlocks. WAILA/Jade reads the real block — no fake render tricks, fully reversible.
  • πŸ‘Ή Mob stages — gated mobs simply don't spawn.
  • 🌍 Dimension stages — block dimensions until they're unlocked.
  • 🧩 Mod stages — lock an entire mod by namespace, with per-item / per-recipe exceptions, and it stays hidden in JEI/EMI while locked.
  • 🚫 Blocked items — permanently disable items (perfect for removing all vanilla tools & armor except netherite, leaving gear to Silent Gear / Tetra).
  • πŸ”— Prerequisites — build real progression trees: you can't reach the Bronze Age without the Iron Age first.

πŸ”¨ Recipe tools

  • Remove any recipe entirely (gone from JEI and uncraftable).
  • Add custom shaped / shapeless recipes.
  • Swap an existing recipe's output.

πŸ–₯️ In-game visual editor

/epochstages editor opens a full GUI — searchable icon pickers, drag-and-drop recipe building, per-stage assignment, prerequisites, ore remaps, mod locks, blocked items and a config tab. Everything saves to a portable world datapack you can drop straight into your pack.

βš™οΈ Ownership modes

Progress per player, per FTB Team, or globally across the server — your call.

πŸ”Œ Integrations (all optional)

FTB Teams · KubeJS · JEI · EMI · Jade — works perfectly fine without any of them.

πŸ“¦ For pack creators

Server-authoritative and multiplayer-safe. Configure via the in-game editor, JSON datapacks, the server config (epochstages-server.toml), or KubeJS — nothing is hardcoded.


· Authored by Yoofe

Epoch Stages Team

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