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EpicQuestDungeoning

Keyed jigsaw dungeons: each portal gets its own instance. Pack-authored pieces, events, and objectives.
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epicquest_dungeoning-3.0.0.jar

File nameepicquest_dungeoning-3.0.0.jar
Uploader
SemSemSemSemSemSem
Uploaded
Sep 18, 2026
Downloads
17
Size
331.7 KB
Mod Loaders
NeoForge
File ID
8915966
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:epicquestdungeoning-1584183:8915966"

Learn more about Curse Maven

What's new

Changelog - v3.0.0

Dungeon events (built-in)

  • New Dungeon Event Marker block (Creative): set event_id + block_replace.
  • On generate, markers become block_replace and stay registered at that world position.
  • Datapack dungeon_event + event_poll (weighted command sets).
  • Proximity trigger, once per marker until wipe/rebuild; optional chain_proximity.
  • Commands run as the player; ~ coords are anchored at the marker.
  • /dungeon event reset / resetall.

Generation

  • Shallow layouts that miss the unique depth band are rejected and retried (avoids boss-only stubs).
  • /dungeon simulate for layout stress tests.
  • Dead-end filler improvements for leftover connectors.

Portals

  • Improved /dungeon placeportal and dual-plane keystone frame detection.

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