epicquest_dungeoning-3.0.0.jar
Curse Maven Snippet
What's new
Changelog - v3.0.0
Dungeon events (built-in)
- New Dungeon Event Marker block (Creative): set
event_id+block_replace. - On generate, markers become
block_replaceand stay registered at that world position. - Datapack
dungeon_event+event_poll(weighted command sets). - Proximity trigger, once per marker until wipe/rebuild; optional
chain_proximity. - Commands run as the player;
~coords are anchored at the marker. /dungeon event reset/resetall.
Generation
- Shallow layouts that miss the unique depth band are rejected and retried (avoids boss-only stubs).
/dungeon simulatefor layout stress tests.- Dead-end filler improvements for leftover connectors.
Portals
- Improved
/dungeon placeportaland dual-plane keystone frame detection.
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