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EpicQuestDungeoning

Load custom dungeon schematics from config, let players pick a dungeon via GUI, enter through a portal block, and return to spawn. Supports .schem/.nbt, structure protection, and full JSON configuration.
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epicquest_dungeoning-2.0.0.jar

File nameepicquest_dungeoning-2.0.0.jar
Uploader
SemSemSemSemSemSem
Uploaded
Aug 16, 2026
Downloads
7
Size
266.1 KB
Mod Loaders
NeoForge
File ID
8665703
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:epicquestdungeoning-1584183:8665703"

Learn more about Curse Maven

What's new

Changelog - v2.0.0

Jigsaw generation (breaking)

  • Removed schematic placement (.nbt / .schem paste). Dungeons are jigsaw-only.
  • Per-dungeon packs under config/epicquest_dungeoning/dungeons/<id>/ with structures/ and worldgen/template_pool/.
  • dungeons.json uses a jigsaw object; schematic and spawn fields are removed.
  • Generate on keystone activate (also /dungeon generate). Extract / reset wipe until the next activation.
  • Dungeon Player Spawn block in pieces replaces config spawn coordinates.
  • unique_templates place exactly once in a late depth band; force-placed if normal growth would miss them.
  • Dead-end filler seals leftover connectors (fallback_pool / target_fallbacks). If nothing fits, the smallest dead-end is force-placed.
  • Structure Block SAVE for non-minecraft namespaces mirrors into the dungeon pack under config.
  • Author helpers: /dungeon piece, /dungeon pieces, /dungeon generate, /dungeon wipe.

See the mod description / README for full author documentation.

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