epicquest_dungeoning-1.2.0.jar
Curse Maven Snippet
What's new
Changelog - v1.2.0
Milestone release consolidating portals, completion/extract, spawn fixes, and reload UI into one shippable version.
Portals & keys
- Custom portal frame, keystone, and cyan portal interior (Nether-style frame fill).
- Dungeon Key bound to a dungeon id; insert into a keystone to open that gate.
- Walk through an active portal to enter the bound dungeon.
- Keystone activation radius configurable via
portal_activation_radius. - Op commands:
/dungeon givekey <id> [player],/dungeon placeportal. - All
/dungeon//dungeonscommands require op (permission level 2).
Completion & extract
- Optional per-dungeon
completionindungeons.json:kill_entity,collect_items,reach_end. - Entering via portal or teleport pad tags players with an active dungeon session (return pose + entry keystone).
- Shared extract: 10s boss-bar countdown → return party to entry portals → deactivate keyed portals → clear session tags → reset that dungeon.
- Inventory return (while tagged) and
/dungeon complete <dungeon_id> [player]use the same group pipeline. - Forced Reset All extracts live sessions first (no double-reset after natural complete).
- Public
DungeonCompletionAPIplusDungeonCompletionRequestEvent/DungeonCompletedEvent. - New Dungeon End Pad block for
reach_end. - See
defaults/dungeons.examples.jsonfor samplecompletionconfigs.
Author Note
- new items added (portal frame, dungeon portal, keystone, dungeon key, completion pad)
- Dungeon Portals can now be placed by OP via command, or crafted and built (7 tall, 5 wide, and a back cover, using Portal Frame and one Keystone at the middle bottom of the frame).
- Players right-click the keystone with an attuned dungeon key and activate the portal.
- Dungeons are individually reset upon completion and return (completion conditions can now be set in the config file for each dungeon).
- OP can still reset all dungeons via command (all players are returned and act as completed).
- Players can join the same dungeon from different portals, by using the same attuned key.
- Players can still force return via inventory return button (it completes the dungeon, deactivates the portal and rests the dungeon)
- Players involved in the same dungeon are also returned upon completion or return by a player
Currently in progress
- To craft and attune dungeon keys
- Dynamic tooltips for dungeon keys (name, description, dungeon image)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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