epicfight-posture-integration-2.0.0.jar
Curse Maven Snippet
What's new
v2.0.0
Major compatibility update.
- Added automatic compatibility for Minecraft
HumanoidModelmobs. - Added optional automatic compatibility for supported GeckoLib 4.x humanoid mobs.
- Added automatic compatibility for compatible
SpiderModelmobs. - Added special posture-break and execution rendering while preserving original mob AI and normal rendering.
- Improved GeckoLib humanoid detection and added fail-closed handling for unsupported or ambiguous models.
- Added dedicated-server renderer discovery using trusted operator clients.
- Added separate server switches for Vanilla Humanoid, GeckoLib Humanoid, and Spider compatibility.
- Existing Epic Fight and third-party patches now take priority over EFPI automatic compatibility.
- Moved server configuration to
config/epicfight_posture_integration/server.toml. - Dedicated-server renderer cache is now stored at
config/epicfight_posture_integration/cache/renderer-discovery.json. - Updated network protocol from
1to2; client and server must use the same EFPI version. - GeckoLib automatic compatibility requires GeckoLib 4.4.9+ within the 4.x series.
- No posture balance changes from 1.1.0.
Upgrading from 1.1.0
If you customized the old per-world serverconfig/epicfight_posture_integration-server.toml, copy those values into the new global config/epicfight_posture_integration/server.toml.
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