Epic Fight Posture Integration

Adds a posture system, guard breaks, and automatic compatibility for supported Epic Fight mobs.
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epicfight-posture-integration-2.0.0.jar

File nameepicfight-posture-integration-2.0.0.jar
Uploader
nire0917nire0917
Uploaded
Oct 13, 2026
Downloads
231
Size
177.2 KB
Mod Loaders
Forge
File ID
9164880
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:epicfight-posture-integration-1699806:9164880")

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What's new

v2.0.0

Major compatibility update.

  • Added automatic compatibility for Minecraft HumanoidModel mobs.
  • Added optional automatic compatibility for supported GeckoLib 4.x humanoid mobs.
  • Added automatic compatibility for compatible SpiderModel mobs.
  • Added special posture-break and execution rendering while preserving original mob AI and normal rendering.
  • Improved GeckoLib humanoid detection and added fail-closed handling for unsupported or ambiguous models.
  • Added dedicated-server renderer discovery using trusted operator clients.
  • Added separate server switches for Vanilla Humanoid, GeckoLib Humanoid, and Spider compatibility.
  • Existing Epic Fight and third-party patches now take priority over EFPI automatic compatibility.
  • Moved server configuration to config/epicfight_posture_integration/server.toml.
  • Dedicated-server renderer cache is now stored at config/epicfight_posture_integration/cache/renderer-discovery.json.
  • Updated network protocol from 1 to 2; client and server must use the same EFPI version.
  • GeckoLib automatic compatibility requires GeckoLib 4.4.9+ within the 4.x series.
  • No posture balance changes from 1.1.0.

Upgrading from 1.1.0

If you customized the old per-world serverconfig/epicfight_posture_integration-server.toml, copy those values into the new global config/epicfight_posture_integration/server.toml.

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