epic_parcool_momentum-3.5.0.jar
Curse Maven Snippet
What's new
Swimming System Update!
Now compatible with WOM Aqua Maneuvre + ParCool FastSwim!
Added
-Added a compatibility system for WOM Aqua Maneuvre fast swimming.
-When Aqua Maneuvre is not learned, ParCool's FastSwimAnimator can use WOM Mermaid swimming animations. (Can be enabled/disabled in the config.)
-When Aqua Maneuvre is learned, ParCool's FastSwim system will be replaced by WOM's Aqua Maneuvre system.
-Preserves all original Aqua Maneuvre features, including movement behavior, swimming speed, Water Dash, animation entry, and animation exit logic.
Changes
ParCool's FastRun control mode now determines how Aqua Maneuvre fast swimming is activated:
Auto: Automatically enters fast swimming after entering vanilla swimming.
PressKey: Hold the ParCool FastRun key to enter fast swimming.
Toggle: Use the ParCool FastRun key to toggle fast swimming on or off.
WALL-RUN System Update!
Added the spiderTechniquesWallRunMode config option to determine which system handles wall-running after learning WOM Spider Techniques.
Supports three modes:
-DEFAULT: Keeps the default wall-running behavior while applying only necessary direction and compatibility fixes.
-PARCOOL: Uses ParCool's input system to trigger WOM-style Spider Techniques wall-running and wall-sliding.
-WOM: Preserves WOM's original Spider Techniques wall-running system and disables conflicting ParCool wall-run/wall-slide inputs.
WOM-related replacement logic only takes effect when WOM is installed, the player has learned Spider Techniques, and the corresponding mode is selected.
If WOM is not installed or Spider Techniques has not been learned, ParCool's original wall-running behavior will remain untouched.
ParCool Mode
When spiderTechniquesWallRunMode=PARCOOL, ParCool wall-run inputs will trigger WOM-style Spider Techniques wall-running.
W+R starts wall-running.
Pressing R without W triggers WOM-style wall-sliding.
ParCool's original WallSlide key can still trigger WOM-style wall-sliding.
Shift+R or Shift+WallSlide enters slow wall-sliding mode.
Wall-running stamina consumption remains consistent with WOM's original implementation.
Restored WOM-style wall-slide hand particles in ParCool mode, with particle count and positioning matched as closely as possible to the original WOM behavior.
WOM Mode
When spiderTechniquesWallRunMode=WOM, WOM's original Spider Techniques wall-running system remains in control.
After learning Spider Techniques, ParCool's horizontal wall-run, wall-slide, and their related keybinds are disabled to avoid input conflicts with WOM.
Preserves WOM's original side wall-running, wall-sliding, wall-kick jumping, and related movement transitions.
Face a wall and press Ctrl+W to start wall-running.
Release W while wall-running to enter wall-sliding.
Hold Shift while wall-sliding to enter slow wall-sliding mode.
Press A or D while wall-running to transition into side wall-running.
90-Degree Wall Corner Transition
Added support for 90-degree wall corner transitions, allowing side wall-running to continue onto adjacent walls.
After transitioning, the player automatically reorients toward the new wall, and both facing direction and wall-running direction are recalculated based on the new surface.
Supports continuing side wall-running after the transition, or re-entering vertical wall-running.
Wall-running direction is always relative to the current wall:
A = run left along the current wall.
D = run right along the current wall.
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