Description
Epic ParCool: Momentum Feature Overview
It is mainly designed to improve action transitions between ParCool, Epic Fight, EpicParCool, Weapons of Miracles, TaCZ (requires Tijn's Epic Arsenal), and some Epic Fight add-ons, making parkour, shooting, reloading, aerial attacks, Phantom Ascent, and wall-climbing actions feel more natural.
Recommended to use together with my other mod. It allows you to equip multiple Mover skills at the same time!!!
https://www.curseforge.com/minecraft/mc-mods/epicfight-skill-extraslots
Replaced the cover with a new one: huge thanks to Tijōn for making this awesome cover. This guy is seriously amazing.
Main Features
Tip: The features below will only be unlocked after learning the corresponding skills first!
Natural Sprinter Support


Selecting armed or unarmed sprinting animations based on the player’s weapon type

Integrating Natural Sprinter jump animations during Cat Leap

Optionally triggering one Natural Sprinter dash action automatically when entering sprint

TaCZ Gun Compatibility (Requires Tijn's Epic Arsenal)




Phantom Ascent Action Transitions
Supported trigger sources include:
ParCool Cat Leap

ParCool Wall Jump

WOM Spider Techniques wall jump(Requires Weapons of Miracles)

After completing these actions, players can press the jump key in midair to trigger Phantom Ascent. This can only be triggered once.
Phantom Ascent Aerial Attacks
In the original compatibility environment, players cannot perform aerial attacks after Phantom Ascent.
Vault Improvements
If Vault feels too forgiving, you can lower this value. If you want aerial Vaults to trigger more easily, you can raise it slightly.

After ParCool Vault, FastRun can easily be interrupted, causing the movement transition after vaulting to feel unnatural. This issue has been fixed in Epic ParCool: Momentum.
ClingToCliff / ClimbUp Improvements
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Spider Techniques Compatibility
- Spider Techniques wall jump can be configured to trigger Phantom Ascent.
3.5.0:HUGEUPDATE
Swimming System Update!
Now compatible with WOM Aqua Maneuvre + ParCool FastSwim!
Added
-Added a compatibility system for WOM Aqua Maneuvre fast swimming.
-When Aqua Maneuvre is not learned, ParCool's FastSwimAnimator can use WOM Mermaid swimming animations. (Can be enabled/disabled in the config.)
-When Aqua Maneuvre is learned, ParCool's FastSwim system will be replaced by WOM's Aqua Maneuvre system.
-Preserves all original Aqua Maneuvre features, including movement behavior, swimming speed, Water Dash, animation entry, and animation exit logic.
Changes
ParCool's FastRun control mode now determines how Aqua Maneuvre fast swimming is activated:
Auto: Automatically enters fast swimming after entering vanilla swimming.
PressKey: Hold the ParCool FastRun key to enter fast swimming.
Toggle: Use the ParCool FastRun key to toggle fast swimming on or off.
WALL-RUN System Update!
Added the spiderTechniquesWallRunMode config option to determine which system handles wall-running after learning WOM Spider Techniques.
Supports three modes: -DEFAULT: Keeps the default wall-running behavior while applying only necessary direction and compatibility fixes.
-PARCOOL: Uses ParCool's input system to trigger WOM-style Spider Techniques wall-running and wall-sliding. -WOM: Preserves WOM's original Spider Techniques wall-running system and disables conflicting ParCool wall-run/wall-slide inputs.
WOM-related replacement logic only takes effect when WOM is installed, the player has learned Spider Techniques, and the corresponding mode is selected.
If WOM is not installed or Spider Techniques has not been learned, ParCool's original wall-running behavior will remain untouched.
ParCool Mode
- When
spiderTechniquesWallRunMode=PARCOOL, ParCool wall-run inputs will trigger WOM-style Spider Techniques wall-running. W+Rstarts wall-running.- Pressing
RwithoutWtriggers WOM-style wall-sliding. - ParCool's original WallSlide key can still trigger WOM-style wall-sliding.
Shift+RorShift+WallSlideenters slow wall-sliding mode.- Wall-running stamina consumption remains consistent with WOM's original implementation.
- Restored WOM-style wall-slide hand particles in ParCool mode, with particle count and positioning matched as closely as possible to the original WOM behavior.
WOM Mode
- When
spiderTechniquesWallRunMode=WOM, WOM's original Spider Techniques wall-running system remains in control. - After learning Spider Techniques, ParCool's horizontal wall-run, wall-slide, and their related keybinds are disabled to avoid input conflicts with WOM.
- Preserves WOM's original side wall-running, wall-sliding, wall-kick jumping, and related movement transitions.
- Face a wall and press
Ctrl+Wto start wall-running. - Release
Wwhile wall-running to enter wall-sliding. - Hold
Shiftwhile wall-sliding to enter slow wall-sliding mode. - Press
AorDwhile wall-running to transition into side wall-running.
90-Degree Wall Corner Transition
- Added support for 90-degree wall corner transitions, allowing side wall-running to continue onto adjacent walls.
- After transitioning, the player automatically reorients toward the new wall, and both facing direction and wall-running direction are recalculated based on the new surface.
- Supports continuing side wall-running after the transition, or re-entering vertical wall-running.
- Wall-running direction is always relative to the current wall:
A= run left along the current wall.D= run right along the current wall.
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ParCool Dodge Disabled by Default
After installing this mod, ParCool's built-in Dodge will be disabled by default. However, players who prefer the original behavior can re-enable it through the ParCool settings menu.
This is because Epic Fight already provides dodge skills that fit its combat system better, while keeping ParCool Dodge enabled can easily cause conflicts between movement and combat states.
Actual Behavior
- ParCool Dodge cannot be triggered by default.
- The Dodge key binding will not appear in the key binding list.
- Dodge in the ParCool Alt+P settings screen will appear greyed out and disabled.
Once re-enabled in the ParCool settings, Dodge will function normally again.
Finally:
Thanks to the Epic Fight development team and the creator of ParCool.
Thanks to Tijōn — he created the very cool Epic Arsenal, which made it possible for me to work on compatibility between EpicParCool and TaCZ.
Thanks to reascer — WOM is a really cool Epic Fight addon mod.
Thanks to all the supporters on Discord who reported bugs and provided suggestions. You helped me notice details that I had missed!



