Epic ParCool: Momentum

Further integrate Epic ParCool with Epic Fight, making Vault, WOM skill animations, aerial attacks, and sprinting movements better and cooler.
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Description

Epic ParCool: Momentum Feature Overview

Epic ParCool: Momentum is an action compatibility mod for Minecraft Forge 1.20.1.

It is mainly designed to improve action transitions between ParCool, Epic Fight, EpicParCool, Weapons of Miracles, TaCZ (requires Tijn's Epic Arsenal), and some Epic Fight add-ons, making parkour, shooting, reloading, aerial attacks, Phantom Ascent, and wall-climbing actions feel more natural.

Recommended to use together with my other mod. It allows you to equip multiple Mover skills at the same time!!!

https://www.curseforge.com/minecraft/mc-mods/epicfight-skill-extraslots

Main Features

Natural Sprinter Support

 
 
Supported features include:
- EpicParCool FastRun can use the Natural Sprinter sprint animation.(Natural Sprinter animation visuals can be enabled or disabled.)
 
Press R to manually trigger a Natural Sprinter dash step.

Selecting armed or unarmed sprinting animations based on the player’s weapon type

Integrating Natural Sprinter jump animations during Cat Leap

Optionally triggering one Natural Sprinter dash action automatically when entering sprint

 

TaCZ Gun Compatibility (Requires Tijn's Epic Arsenal)


This mod improves conflicts between TaCZ guns and ParCool sprint actions.

Additional compatibility features include:
While sprinting, holding left click can interrupt the sprint and fire immediately.
 
If the player was in ParCool FastRun before firing, FastRun will be restored after firing ends.
ParCool WallJump can be interrupted by shooting.

TaCZ guns can also use sprint animations based on gun type. By default, pistols use the barehand sprint animation, while other gun types use the weapon-holding sprint animation.

 

Phantom Ascent Action Transitions

 

This mod allows Epic Fight's Phantom Ascent to be chained after certain ParCool actions.
 

Supported trigger sources include:

ParCool Cat Leap

ParCool Wall Jump

WOM Spider Techniques wall jump(Requires Weapons of Miracles)

After completing these actions, players can press the jump key in midair to trigger Phantom Ascent. This can only be triggered once.

Phantom Ascent Aerial Attacks

In the original compatibility environment, players cannot perform aerial attacks after Phantom Ascent.

Vault Improvements


This mod provides a Vault height multiplier config.

The default value is higher than the original ParCool value, making two-block-air Vaults more stable.
If Vault feels too forgiving, you can lower this value. If you want aerial Vaults to trigger more easily, you can raise it slightly.

 

After ParCool Vault, FastRun can easily be interrupted, causing the movement transition after vaulting to feel unnatural. 
This issue has been fixed in Epic ParCool: Momentum.



ClingToCliff / ClimbUp Improvements


EpicParCool's ClimbUp has a lower jump height and shorter sideways movement than the original ParCool version, and ClimbUp cannot normally be triggered while moving sideways during ClingToCliff.

After this mod's improvements, players can climb up more reliably after clinging, sideways movement, or corner movement.

ClimbUp can now be triggered while moving sideways during ClingToCliff.

This mod also adds configurable speed compensation for EpicParCool ClimbUp:
- Vertical speed compensation: makes the climb height closer to the original ParCool behavior.
- Lateral air-control compensation: makes left and right movement during ClimbUp feel more natural.

These options are located in the `Climb` category.

Spider Techniques Compatibility


After installing Weapons of Miracles and learning Spider Techniques, this mod can reduce conflicts between Spider Techniques and ParCool wall actions.

Supported features include:
- ParCool vertical wall run can be disabled after learning Spider Techniques.
- Spider Techniques wall jump can be configured to trigger Phantom Ascent.

ParCool Dodge Disabled


After installing this mod, ParCool's built-in Dodge will be forcibly disabled.

This is because Epic Fight already provides dodge skills that fit its combat system better, while keeping ParCool Dodge enabled can easily cause conflicts between movement and combat states.

Actual behavior:
- ParCool Dodge cannot start.
- The Dodge key binding will not appear in the key binding list.
- Dodge in the ParCool Alt+P screen will appear greyed out and disabled.


Finally:

Thanks to the Epic Fight development team and the creator of ParCool.

Thanks to Tijōn — he created the very cool Epic Arsenal, which made it possible for me to work on compatibility between EpicParCool and TaCZ.

Thanks to reascer — WOM is a really cool Epic Fight addon mod.

Thanks to all the supporters on Discord who reported bugs and provided suggestions. You helped me notice details that I had missed!

The Epic ParCool: Momentum Team

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