Epic ParCool: Momentum(3.0 Swimming & Wall-Running System Overhaul!)

Further integrate Epic ParCool with Epic Fight, making Vault, WOM skill animations, aerial attacks, and sprinting movements better and cooler.
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Description

Epic ParCool: Momentum Feature Overview

Epic ParCool: Momentum is an action compatibility mod for Minecraft Forge 1.20.1.

It is mainly designed to improve action transitions between ParCool, Epic Fight, EpicParCool, Weapons of Miracles, TaCZ (requires Tijn's Epic Arsenal), and some Epic Fight add-ons, making parkour, shooting, reloading, aerial attacks, Phantom Ascent, and wall-climbing actions feel more natural.

Recommended to use together with my other mod. It allows you to equip multiple Mover skills at the same time!!!

https://www.curseforge.com/minecraft/mc-mods/epicfight-skill-extraslots

Replaced the cover with a new one: huge thanks to Tijōn for making this awesome cover. This guy is seriously amazing.

Main Features
Tip: The features below will only be unlocked after learning the corresponding skills first!

Natural Sprinter Support

 

 
Supported features include:
- EpicParCool FastRun can use the Natural Sprinter sprint animation.(Natural Sprinter animation visuals can be enabled or disabled.)
 
Press R to manually trigger a Natural Sprinter dash step.

Selecting armed or unarmed sprinting animations based on the player’s weapon type

Integrating Natural Sprinter jump animations during Cat Leap

Optionally triggering one Natural Sprinter dash action automatically when entering sprint

 

TaCZ Gun Compatibility (Requires Tijn's Epic Arsenal)


This mod improves conflicts between TaCZ guns and ParCool sprint actions.

Additional compatibility features include:
While sprinting, holding left click can interrupt the sprint and fire immediately.
 
If the player was in ParCool FastRun before firing, FastRun will be restored after firing ends.
ParCool WallJump can be interrupted by shooting.

TaCZ guns can also use sprint animations based on gun type. By default, pistols use the barehand sprint animation, while other gun types use the weapon-holding sprint animation.

 

Phantom Ascent Action Transitions

 

This mod allows Epic Fight's Phantom Ascent to be chained after certain ParCool actions.
 

Supported trigger sources include:

ParCool Cat Leap

ParCool Wall Jump

WOM Spider Techniques wall jump(Requires Weapons of Miracles)

After completing these actions, players can press the jump key in midair to trigger Phantom Ascent. This can only be triggered once.

Phantom Ascent Aerial Attacks

In the original compatibility environment, players cannot perform aerial attacks after Phantom Ascent.

Vault Improvements


This mod provides a Vault height multiplier config.

The default value is higher than the original ParCool value, making two-block-air Vaults more stable.
If Vault feels too forgiving, you can lower this value. If you want aerial Vaults to trigger more easily, you can raise it slightly.

 

After ParCool Vault, FastRun can easily be interrupted, causing the movement transition after vaulting to feel unnatural.  This issue has been fixed in Epic ParCool: Momentum.

ClingToCliff / ClimbUp Improvements

EpicParCool's ClimbUp has a lower jump height and shorter sideways movement than the original ParCool version, and ClimbUp cannot normally be triggered while moving sideways during ClingToCliff.

 

After this mod's improvements, players can climb up more reliably after clinging, sideways movement, or corner movement.

ClimbUp can now be triggered while moving sideways during ClingToCliff.

This mod also adds configurable speed compensation for EpicParCool ClimbUp:
- Vertical speed compensation: makes the climb height closer to the original ParCool behavior.
- Lateral air-control compensation: makes left and right movement during ClimbUp feel more natural.

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These options are located in the `Climb` category.

Spider Techniques Compatibility


After installing Weapons of Miracles and learning Spider Techniques, this mod can reduce conflicts between Spider Techniques and ParCool wall actions.

Supported features include:
- ParCool vertical wall run can be disabled after learning Spider Techniques.

- Spider Techniques wall jump can be configured to trigger Phantom Ascent.

3.5.0:HUGEUPDATE

Swimming System Update!

Now compatible with WOM Aqua Maneuvre + ParCool FastSwim!

Added
-Added a compatibility system for WOM Aqua Maneuvre fast swimming.
-When Aqua Maneuvre is not learned, ParCool's FastSwimAnimator can use WOM Mermaid swimming animations. (Can be enabled/disabled in the config.)
-When Aqua Maneuvre is learned, ParCool's FastSwim system will be replaced by WOM's Aqua Maneuvre system.
-Preserves all original Aqua Maneuvre features, including movement behavior, swimming speed, Water Dash, animation entry, and animation exit logic.
Changes
ParCool's FastRun control mode now determines how Aqua Maneuvre fast swimming is activated:
Auto: Automatically enters fast swimming after entering vanilla swimming.
PressKey: Hold the ParCool FastRun key to enter fast swimming.
Toggle: Use the ParCool FastRun key to toggle fast swimming on or off.

WALL-RUN System Update!


Added the spiderTechniquesWallRunMode config option to determine which system handles wall-running after learning WOM Spider Techniques.
Supports three modes:
 -DEFAULT: Keeps the default wall-running behavior while applying only necessary direction and compatibility fixes.
   -PARCOOL: Uses ParCool's input system to trigger WOM-style Spider Techniques wall-running and wall-sliding.
 -WOM: Preserves WOM's original Spider Techniques wall-running system and disables conflicting ParCool wall-run/wall-slide inputs.

WOM-related replacement logic only takes effect when WOM is installed, the player has learned Spider Techniques, and the corresponding mode is selected.
If WOM is not installed or Spider Techniques has not been learned, ParCool's original wall-running behavior will remain untouched.

ParCool Mode

  • When spiderTechniquesWallRunMode=PARCOOL, ParCool wall-run inputs will trigger WOM-style Spider Techniques wall-running.
  • W+R starts wall-running.
  • Pressing R without W triggers WOM-style wall-sliding.
  • ParCool's original WallSlide key can still trigger WOM-style wall-sliding.
  • Shift+R or Shift+WallSlide enters slow wall-sliding mode.
  • Wall-running stamina consumption remains consistent with WOM's original implementation.
  • Restored WOM-style wall-slide hand particles in ParCool mode, with particle count and positioning matched as closely as possible to the original WOM behavior.

WOM Mode

  • When spiderTechniquesWallRunMode=WOM, WOM's original Spider Techniques wall-running system remains in control.
  • After learning Spider Techniques, ParCool's horizontal wall-run, wall-slide, and their related keybinds are disabled to avoid input conflicts with WOM.
  • Preserves WOM's original side wall-running, wall-sliding, wall-kick jumping, and related movement transitions.
  • Face a wall and press Ctrl+W to start wall-running.
  • Release W while wall-running to enter wall-sliding.
  • Hold Shift while wall-sliding to enter slow wall-sliding mode.
  • Press A or D while wall-running to transition into side wall-running.

90-Degree Wall Corner Transition

  • Added support for 90-degree wall corner transitions, allowing side wall-running to continue onto adjacent walls.
  • After transitioning, the player automatically reorients toward the new wall, and both facing direction and wall-running direction are recalculated based on the new surface.
  • Supports continuing side wall-running after the transition, or re-entering vertical wall-running.
  • Wall-running direction is always relative to the current wall:
    • A = run left along the current wall.
    • D = run right along the current wall.


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ParCool Dodge Disabled by Default

After installing this mod, ParCool's built-in Dodge will be disabled by default. However, players who prefer the original behavior can re-enable it through the ParCool settings menu.

This is because Epic Fight already provides dodge skills that fit its combat system better, while keeping ParCool Dodge enabled can easily cause conflicts between movement and combat states.

Actual Behavior
- ParCool Dodge cannot be triggered by default.
- The Dodge key binding will not appear in the key binding list.
- Dodge in the ParCool Alt+P settings screen will appear greyed out and disabled.

Once re-enabled in the ParCool settings, Dodge will function normally again.



Finally:

Thanks to the Epic Fight development team and the creator of ParCool.

Thanks to Tijōn — he created the very cool Epic Arsenal, which made it possible for me to work on compatibility between EpicParCool and TaCZ.

Thanks to reascer — WOM is a really cool Epic Fight addon mod.

Thanks to all the supporters on Discord who reported bugs and provided suggestions. You helped me notice details that I had missed!

 

The Epic ParCool: Momentum(3.0 Swimming & Wall-Running System Overhaul!) Team

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