epic_parcool_momentum-2.1.0.jar
Curse Maven Snippet
What's new
## 2.1.0 TaCZ compatibility fix:
When the player is holding a TaCZ firearm in their main hand, crouching will no longer trigger EpicParCool’s Jump ChargingAnimator charged jump preparation animation.
This prevents the inappropriate parkour charge-up pose from appearing while crouching with a gun, making the TaCZ weapon handling, aiming, and crouching experience more stable.
## 2.0.0 ----Big Updates!!!!!
### Natural Sprinter Animation Toggle
Added a new `Natural Sprinter Animation` config option.
When enabled, Natural Sprinter will continue to use its sprinting, stepping, and jumping-related animations.
When disabled, Natural Sprinter’s compatibility logic will still remain active, but the animations will return to normal running, normal jumping, or EpicParCool’s original animations. This option is suitable for players who do not want to use Natural Sprinter animations, but still want to keep the movement compatibility fixes.
### Active Step with the R Key
Added a new `Natural Sprinter R Key Active Step` config option.
After learning Natural Sprinter, players can press R while sprinting with Natural Sprinter to actively trigger a step.
If the player is holding a TaCZ firearm and is reloading, the R key will prioritize reloading and will not trigger a step.
### TaCZ Firearm Sprint Animation Categories
TaCZ firearms can now use different sprint animations depending on the firearm type.
By default:
- Pistols use the empty-hand sprint animation.
- Other firearm types use the weapon-holding sprint animation.
Modpack authors can adjust through the config which firearm types should use the empty-hand sprint animation.
## TaCZ Compatibility Improvements
- Fixed an issue where, after installing ParCool, holding left-click while sprinting would only interrupt running instead of immediately firing.
- If the player was in ParCool FastRun before firing, FastRun will try to resume after firing ends.
- TaCZ firing can now interrupt ParCool Wall Jump.
- Natural Sprinter’s automatic step will not trigger for a short time after TaCZ reloading or firing ends.
## ParCool Action Transition Improvements
- During EpicParCool’s ClimbUp, it can now transition into the next ClingToCliff more reliably.
- EpicParCool ClimbUp now has increased vertical velocity and horizontal aerial movement compensation, making climbing transitions closer to original ParCool behavior.
- When Breakfall is triggered, Natural Sprinter’s step will be delayed until the Breakfall action ends.
## ParCool Dodge Adjustment
After installing this mod, ParCool’s built-in Dodge will be forcibly disabled.
- Dodge will no longer be registered in the keybind list.
- In ParCool’s Alt+P settings screen, Dodge will be shown as grayed out and disabled.
## Config Cleanup
- Added and improved Chinese and English config texts.
- ClimbUp-related config options are now organized under the `Climb` category.
This mod has no additional files

