Epic Fight x Paraglider v3.0
Curse Maven Snippet
What's new
Release:
- Uses Paraglider Stamina
- Paraglider Stamina drains on Normal Attacks
- Paraglider Stamina drains on Jump Attacks
- Paraglider Stamina drains on Innate Skills
- Compatibility with Weapons of Miracles
- Config to change values of Stamina consumption for Customizable experiences
- Config has changeable Delay Timer for Paraglider Stamina Regeneration
- Epic Fight Nightfall Compatibility
- Nightfall Arts Consume Paraglider Stamina
- Nightfall Weapon Abilities Consume Stamina
- Some Passive Epic Fight/WOM Skills consume Stamina
- Spider Techniques Consumes Stamina
- Phantom Ascent Consumes Stamina
- Not able to attack when Stamina Drains
- Regenerative Skills give back Paraglider Stamina
- New Customizable Config to Set Individual Values
- Delay Timer on Stamina Regeneration Config
- Epic Fight Dodges Consumes Paraglider Stamina
- Epic Fight Guard Abilities Consume Stamina
- Weapon of Miracles Compatibility
- Tested in 400+ Modpack for Compatibility (Passed)
- Adrenaline Fiend only starts Stamina regeneration when a Kill is enacted
- Parrying Skill now does not consume Stamina when perfect parry occurs
- Parrying Skill drains stamina when held or a perfect parry does not occur
New Compatibility
- Added compatibility with ParCool.
- Added tired animations that play when the player runs out of stamina.
- Animation credits: https://www.curseforge.com/minecraft/mc-mods/epic-fight-stamina-plus
- Added an option that allows Epic Fight’s third-person animations to take priority over Better Combat animations when both mods are installed.
Weapon Category Detection
Added automatic weapon detection based on Epic Fight weapon categories, including:
- Greatswords
- Longswords
- Tachi
- Other supported weapon categories
You can now customize the following attacks for categorized weapons:
- Innate attacks
- Basic attacks
- Jump attacks
This system supports standard categorized weapons and most WoM weapons.
Armor-Based Stamina Scaling
Added an optional armor-based stamina scaling system.
When enabled, stamina costs are calculated based on the player’s total armor points. The stamina cost is multiplied by a configurable scaling value.
This means:
- Players wearing no armor will use significantly less stamina.
- Players wearing full Netherite armor will use more stamina.
- Modded armor sets with higher armor values can consume even more stamina.
This creates a more balanced tradeoff between protection, mobility, and stamina management.
This feature pairs extremely well with Epic Fight Poise:
https://www.curseforge.com/minecraft/mc-mods/epic-fight-poise
Additional Changes
- Added several smaller improvements.
- Fixed multiple bugs.
- Improved general compatibility and configuration options.
This mod has no additional files

