V1.0.3
Curse Maven Snippet
What's new
New Identity Skill: Deadflow Ward
Turn your guard into an anti-magic barrier.
While Deadflow Ward is equipped in an Identity slot, crouching while holding an eligible Guard skill creates a 5-block anti-magic sphere around you. Spinning red-and-black particles surround the player, extending both above and below them.
What it does
- Removes recognized incoming magical projectiles, including Iron’s Spells attacks such as Magic Missile and ice projectiles.
- Rejects supported targeting and lock-on spells aimed at you.
- Suppresses recognized magical damage, including supported boss attacks.
- Works alongside your equipped Guard skill.
Enemies can still launch projectile spells—the barrier intercepts them as they enter its range. Ordinary physical attacks remain subject to your Guard skill’s normal behavior.
Stamina Cost
Consumes 1 Stamina immediately on activation, then 1 every 3 seconds while active. The drain amount is configurable.
Guard Compatibility
The following guards are excluded by default:
efs_iss:mana_shieldepicsanji:armement_hakiwom:buster_paradewom:shulker_cloakwom:soul_protection
The blacklist can be customized using guard_blacklist under [deadflow_ward] in config/usurper_arts-common.toml. Restart Minecraft after making changes.
Skill Tree
Available after Deadflow Domain in the Usurper Skill Tree, with a default cost of 4 Ability Points. The AP cost is configurable.
Compatibility depends on how each mod implements its attacks. Custom boss abilities and spells may require additional support.
This mod has no additional files

