TwilightForestEFCompat-1.1.6-Fix-1.21.1-Neoforge
Curse Maven Snippet
What's new
Added
NeoForge Combat Parity
- Ported missing Forge movesets, animations, skills, HUD assets, textures, trails, particles, tooltips, and attack registrations to NeoForge.
- Restored support for unarmed combat, gloves, Bokken, greatswords, pickaxes, axes, Peacock Feather Fans, dual swords, bows, crossbows, and battlescepters.
- Added the second dual-glove Shoryuken with guaranteed fireburst.
- Ranged attacks can now hit valid airborne and knocked-down targets.
Knightmetal Greatsword
- Added automatic Steel Whirlwind counters during the innate skill.
- Whirlwind deals 50% weapon damage, pulls nearby targets inward, and has a short trigger delay.
- Added adaptive trigger chances for single-target and crowded fights.
- Incoming damage is reduced to 20% while the defensive state is active.
- Attacks, weapon switching, and conflicting actions are locked during the skill while movement remains available.
Yeti Armor & Glass Sword
- Wearing the full Yeti Armor set prevents the Glass Sword from breaking after a successful hit.
- Instead, the Glass Sword enters a 10-second cooldown.
Vegetation Interaction
- Swords, greatswords, axes, and dual axes can now cut vegetation through active weapon colliders.
- Added a 30% cut chance for bamboo, sugar cane, tall grass, large ferns, vines, ivy, and leaves.
- Added a dedicated weapon-cut sound.
Updated
Attack Costs & Registration
- Dash attacks now cost 15% max stamina and jump attacks 20%.
- Stamina is consumed only when the attack animation successfully starts.
- Restored dedicated dash/jump attacks across supported swords, axes, pickaxes, dual weapons, and Bokken.
- Battlescepters, axes, pickaxes, unarmed weapons, and Peacock Feather Fans are now correctly recognized as Fight Mode weapons.
Heavy Weapons & Pickaxes
- Giant Sword and Giant Pickaxe attack speed increased to 0.80.
- Improved Giant Pickaxe combo, dash, jump, and Ruin Slam pacing.
- Fixed pickaxe weapon positioning, trails, colliders, and innate behavior.
Swords, Axes & Dual Wielding
- Single-sword dash now medium-staggers first, then launches on the second strike.
- Restored dual-sword dash/jump attacks, multi-hit behavior, colliders, attachments, and Mortis Sarabande camera handling.
- Corrected dual-axe offhand grip and orientation.
- Rebuilt dual-axe combo 3 as a proper left-hand mirrored attack with correct trails, collider, and hit phases.
Ranged Weapons & Battlescepters
- Bow combos now correctly follow the crosshair target.
- Fixed Mortis Bow remaining visually drawn after firing.
- Restored battlescepter animations, melee attacks, beams, skills, HUD, and Survival functionality.
- Battlescepter dash speed reduced by 15%.
- Restored Zombie Battlescepter summoning in snowy areas.
Unarmed, Gloves & Peacock Feather Fans
- Restored hand-aware unarmed combat.
- Restored offhand glove visuals and left-hand glove attacks.
- Restored single/dual Peacock Feather Fan movesets, dash/jump attacks, animations, and wind restrictions.
Fixed
NeoForge Stability
- Fixed Dual Wielding passive crashes.
- Fixed missing registrations causing custom movesets to fall back to generic Epic Fight/WOM behavior.
- Fixed missing skill icons, item textures, and particles.
- Fixed incorrect grey skill-ready states.
- Fixed mining outlines/actions appearing for Fight Mode weapons.
Dash & Jump Attacks
- Fixed abnormal stamina consumption and attacks consuming stamina without playing.
- Fixed dash/jump execution for swords, axes, pickaxes, dual weapons, and Bokken.
- Fixed single axes floating away from the player's hand during jump attacks.
Colliders & Rendering
- Fixed incorrect hand and weapon colliders for dual swords and dual axes.
- Fixed dual-axe offhand positioning and orientation.
- Fixed special pickaxes and Ruin Slam inheriting incorrect weapon positions or colliders.
- Vegetation now requires actual active weapon-collider contact to be cut.
- Short grass is excluded.
- Removed normal block-break audio when the weapon-cut sound plays.
Camera, Visuals & Skills
- Fixed Mortis Sarabande camera drift.
- Fixed ranged camera/crosshair states remaining active after weapon switching.
- Fixed Knightmetal Greatsword innate HUD readiness.
- Fixed Bokken Mushin not becoming available immediately when its requirements are met.
This mod has no additional files

