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Epic Fight × Twilight Forest Compat

Epic Fight × Twilight Forest Compat is a compatibility add-on that bridges combat mechanics between the Epic Fight Mod and the Twilight Forest Mod, focusing heavily on modernized weapon combat and move-set integration.
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TwilightForestEFCompat-1.1.6-Fix-1.21.1-Neoforge

File nameTwilightForestEFCompat-1.1.6-Fix-1.21.1-Neoforge.jar
Uploaded
Sep 1, 2026
Downloads
957
Size
1.6 MB
Mod Loaders
NeoForge
File ID
8784163
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:epic-fight-twilight-forest-compat-1555371:8784163"

Learn more about Curse Maven

What's new

 

Added

NeoForge Combat Parity

  • Ported missing Forge movesets, animations, skills, HUD assets, textures, trails, particles, tooltips, and attack registrations to NeoForge.
  • Restored support for unarmed combat, gloves, Bokken, greatswords, pickaxes, axes, Peacock Feather Fans, dual swords, bows, crossbows, and battlescepters.
  • Added the second dual-glove Shoryuken with guaranteed fireburst.
  • Ranged attacks can now hit valid airborne and knocked-down targets.

Knightmetal Greatsword

  • Added automatic Steel Whirlwind counters during the innate skill.
  • Whirlwind deals 50% weapon damage, pulls nearby targets inward, and has a short trigger delay.
  • Added adaptive trigger chances for single-target and crowded fights.
  • Incoming damage is reduced to 20% while the defensive state is active.
  • Attacks, weapon switching, and conflicting actions are locked during the skill while movement remains available.

Yeti Armor & Glass Sword

  • Wearing the full Yeti Armor set prevents the Glass Sword from breaking after a successful hit.
  • Instead, the Glass Sword enters a 10-second cooldown.

Vegetation Interaction

  • Swords, greatswords, axes, and dual axes can now cut vegetation through active weapon colliders.
  • Added a 30% cut chance for bamboo, sugar cane, tall grass, large ferns, vines, ivy, and leaves.
  • Added a dedicated weapon-cut sound.

Updated 

Attack Costs & Registration

  • Dash attacks now cost 15% max stamina and jump attacks 20%.
  • Stamina is consumed only when the attack animation successfully starts.
  • Restored dedicated dash/jump attacks across supported swords, axes, pickaxes, dual weapons, and Bokken.
  • Battlescepters, axes, pickaxes, unarmed weapons, and Peacock Feather Fans are now correctly recognized as Fight Mode weapons.

Heavy Weapons & Pickaxes

  • Giant Sword and Giant Pickaxe attack speed increased to 0.80.
  • Improved Giant Pickaxe combo, dash, jump, and Ruin Slam pacing.
  • Fixed pickaxe weapon positioning, trails, colliders, and innate behavior.

Swords, Axes & Dual Wielding

  • Single-sword dash now medium-staggers first, then launches on the second strike.
  • Restored dual-sword dash/jump attacks, multi-hit behavior, colliders, attachments, and Mortis Sarabande camera handling.
  • Corrected dual-axe offhand grip and orientation.
  • Rebuilt dual-axe combo 3 as a proper left-hand mirrored attack with correct trails, collider, and hit phases.

Ranged Weapons & Battlescepters

  • Bow combos now correctly follow the crosshair target.
  • Fixed Mortis Bow remaining visually drawn after firing.
  • Restored battlescepter animations, melee attacks, beams, skills, HUD, and Survival functionality.
  • Battlescepter dash speed reduced by 15%.
  • Restored Zombie Battlescepter summoning in snowy areas.

Unarmed, Gloves & Peacock Feather Fans

  • Restored hand-aware unarmed combat.
  • Restored offhand glove visuals and left-hand glove attacks.
  • Restored single/dual Peacock Feather Fan movesets, dash/jump attacks, animations, and wind restrictions.

Fixed

NeoForge Stability

  • Fixed Dual Wielding passive crashes.
  • Fixed missing registrations causing custom movesets to fall back to generic Epic Fight/WOM behavior.
  • Fixed missing skill icons, item textures, and particles.
  • Fixed incorrect grey skill-ready states.
  • Fixed mining outlines/actions appearing for Fight Mode weapons.

Dash & Jump Attacks

  • Fixed abnormal stamina consumption and attacks consuming stamina without playing.
  • Fixed dash/jump execution for swords, axes, pickaxes, dual weapons, and Bokken.
  • Fixed single axes floating away from the player's hand during jump attacks.

Colliders & Rendering

  • Fixed incorrect hand and weapon colliders for dual swords and dual axes.
  • Fixed dual-axe offhand positioning and orientation.
  • Fixed special pickaxes and Ruin Slam inheriting incorrect weapon positions or colliders.
  • Vegetation now requires actual active weapon-collider contact to be cut.
  • Short grass is excluded.
  • Removed normal block-break audio when the weapon-cut sound plays.

Camera, Visuals & Skills

  • Fixed Mortis Sarabande camera drift.
  • Fixed ranged camera/crosshair states remaining active after weapon switching.
  • Fixed Knightmetal Greatsword innate HUD readiness.
  • Fixed Bokken Mushin not becoming available immediately when its requirements are met.

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